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RE: Angel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 4.000 | 4.000 |
Accessibility | #33 | 2.750 | 2.750 |
Originality | #33 | 3.167 | 3.167 |
Audio | #47 | 2.583 | 2.583 |
Overall | #49 | 2.726 | 2.726 |
Theme | #51 | 2.833 | 2.833 |
Fun | #65 | 2.000 | 2.000 |
Controls | #69 | 1.750 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
TEXTLESS
Game Description
Defeat the Enemy
How does your game tie into the theme?
Defeat the Vampire come out from the shrine
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Nice game, the grim art style definitely fits the game.
Though, the controls are, as the others have mentioned, is slow.
I would also like to be able to dash through the enemies. Right now if I'm being cornered by enemies I have no way to escape the barrage of enemies and projectiles incoming.
The intro scene is cool, but having to keep replay the intro scene is kind of awkward and it breaks the pace of the game.
The animations are very impressive, that must took a lot of work! I like how the stamina UI is incorporated into the halo. The instructions are very clear too.
Good work on the game!
Thanks for the feedback! We will update the game after jam ends. Some problems you or others mentioned will be fix/tweak to make the boss defeatable. Animations really takes a lot of work. Glad you liked it!
We updated the new version.
Give it a try!!
Cool intro and very nice graphics. I liked the general game concept and the execution was very nice. As others mentioned the game needs to be adjusted to be easier. Good entry and good job on this!
Thanks!
We updated the new version.
Give it a try!!
It is still very hard, but I got at least close to the end after many tries. xD
I guess the main problem as melee you literally eat everything when trying to hit the monster. It is really hard to dodge. Also the second form is way to overpowered. He is more or less instant killing me with the teleports and aoe.
The animations and art are very nice. Really cool intro scene and textless tutorial hints. This interpretation might not be intended, but I liked how the rain part of the theme are enemy attacks.
I didn't really understand the gameplay loop as the controls feel really sluggish and not very well balanced to the difficulty.
Thanks for the feedback. We didn't tweak the battle part on time, and we will make an update to make it better.
We updated the new version.
Give it a try!!
Very good art, sound, style.
As other have mentioned the game is incredible difficult and controls don't feel responsive.
Why use the mouse to attack? I liked the spear part with the mouse but afterward feels strange.
I was able to kill three monsters before dying but don't know if I could do much better than that. Would love to play this again if it is rescaled/tweaked.
Thanks!! We will tweaks the battle part and make an update after voting end. Hearing that you would love to play this again really motivate us. Thanks again!!
We updated the new version.
Give it a try!!
Thanks, I think I beat it... boss disappears and zooms in on hero then bring back to the beginning, right?
Thanks for making update, definitely better than first release and enjoyed it, adding some animation at the end/credits would have been nice.
Really incredible art style. Super unique! The gameplay was too challenging for me though. I felt like it ramped up from 0-100 really fast and there was too much to be able to dodge. I also felt like the stun when getting damaged was very long.
Congrats on your first entry!
Thank you! We will tweak the gameplay and make it not that challenging. Hope we have more time to do it before submission ends and make this game more enjoyable.
We updated the new version.
Give it a try!!
Nice job updating. The game felt much better to me. Great job!
Art style is really cool! Loved your on-screen visuals for controls to suit the 'textless' wildcard, made it very clear what controls were. Your intro of pulling the spear out is awesome as hell.
Gameplay wise as batonalt mentioned the player 100% needs to be able to dash through the enemies otherwise you're mostly stuck left clicking while all the cool attacks are being hurled at you. Maybe slightly less enemies with health bars or an attack with more power could work instead! The vampire boss is very cool and their attacks are done well!
Good work :D
Thanks for the feedback.
We are trying to make the battle part better. Less enemy, larger knock back distance, dash through enemy ......
Lots of things have be tweaked, and we will update this game after voting end. Thanks!!
We updated the new version.
Give it a try!!
An interesting visual, but there are problems with killing NPCs. At some point, there are too many of them around the NPC and it becomes impossible to dodge the attacks of the "boss". I would like the attack speed to be faster and the ability to dodge through the NPC
Thanks for the feedback. We are tweaking the amount of NPCs and let the player dash through them. We are trying to make the battle part good.
We updated the new version.
Give it a try!!