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A jam submission

Frozen WorldsView game page

Godot Wild Jam #64
Submitted by SimoMine — 22 minutes, 12 seconds before the deadline
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Frozen Worlds's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#872.1213.000
Controls#1002.0032.833
Originality#1002.2393.167
Graphics#1032.2393.167
Theme#1042.1213.000
Accessibility#1051.6502.333
Fun#1051.5322.167
Overall#1061.9872.810

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1

Wildcards Used
WHITE OUT / FREEZING OUT, BLOOD IS FUEL, TRASH EVERYWHERE

Game Description
Procedural dungeon adventure to survive in a really cold planet.

How does your game tie into the theme?
You don't see too much into the dungeons and you have to fire some torches and wait until rescue arrives kepping on a light

Source(s)
N/A

Discord Username(s)
simomine, denoier_

Participation Level (GWJ Only)
1

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Comments

Submitted

like the feeling that the game gives. nice atmosphere. I've survived to -3 days :) Would be cool to be able to something in the base with collected items. Good amount of work went into it. Wonder would this could have become with more. 

Submitted

cool idea and i liked the general theme! i had some trouble on most of my runs though... a couple times i spawned in a hallway that was blocked at both ends, and it seems in that case you kind of just have to wait for 2 minutes. i'm guessing that countdown at the end is the "extraction" countdown, since i didnt really see a clear way to go back to base other wise. 

I see someone is inspired by Lethal Company!

However, you seem to have set the generator health too high, and it doesn't seem like warmth will reset between visits. I also don't really know how to help the generator, only myself.

Unfortunately, the two of you will have to try again in January. Treat this as a learning experience.

Submitted

better to seperate out your exports after going to the trouble of making a web/windows/mac/linux build

cool story and nice art!

Submitted

Cool story and an interesting premise, but it doesn't really go anywhere with it. Might be worth fleshing out the game more.

Submitted

I played until the 3rd day and then got oofed by a spike trap on the floor.  Can you give me a compelling reason to try to beat the game?  I think the game is too drab and dreary to keep trying but I think I'll get back to this in a day or 2.  I think this needs more lore or setup for the protagonist.  Maybe in a cutscene like opening.  Honestly, I skipped the wall of text at the beginning.

I really like the atmosphere though for what it is.  Reminds me of Dead Space of The Thing.

I think the sprites need more outlines.  Object and furnishings blend in with the background too much.

I really like the reflection animation you put on the helmet.

GJ!