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Totally Accurate Dockworker Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #8 | 3.629 | 3.629 |
Accessibility | #8 | 3.286 | 3.286 |
Overall | #15 | 3.551 | 3.551 |
Graphics | #23 | 3.943 | 3.943 |
Audio | #27 | 3.514 | 3.514 |
Fun | #27 | 3.343 | 3.343 |
Originality | #37 | 3.629 | 3.629 |
Theme | #42 | 3.514 | 3.514 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.3
Wildcards Used
N/A
Game Description
It's your first day as a dockworker. Load up ships but don't drop any containers into the water
How does your game tie into the theme?
You have to load up a ship but don't overload it and drop containers into the ocean
Source(s)
N/A
Discord Username(s)
nesos, redcomputer, xyre22, moufatesh
Participation Level (GWJ Only)
1
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Comments
Beautiful game, great controls and relaxing to play! I think that for feedback I would just add what has already been said here, it would be interesting to have some objectives to achieve during the game.
Congratulations for the game! :)
My highest score was 4900. I like that controls and physics work quite well, the containers feel a bit too light, more like lego bricks, but the crane is very strong so probably it's okay. 3D art looks nice, too.
It works quite well as a high score challenge, but could also have some puzzles or even competitive mechanics.
Great job! Good luck to your team with your future projects!
Pretty cool concept! Very nice looking and the audio is nice too. Would be cool if it had levels or more goal-oriented mechanics instead of playing for a high score -- that might also combine pretty well with the different weighted containers. But the way it is now is good for a jam. Solid Entry!
Good ideas, making it more sim. Thanks for playing
Really enjoyable game, quite a unique concept. I got a score of 5500. Well done!
Thank you so much! Your high score is higher than mine was :D