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Space PD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #31 | 3.444 | 3.444 |
Accessibility | #32 | 3.222 | 3.222 |
Theme | #38 | 3.667 | 3.667 |
Originality | #38 | 3.556 | 3.556 |
Overall | #45 | 3.286 | 3.286 |
Graphics | #48 | 3.667 | 3.667 |
Audio | #66 | 3.000 | 3.000 |
Fun | #98 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Think Inside The Box
Game Description
Play as a space prison warden. Close cell doors to prevent prisoners from escaping. Manage your battery.
How does your game tie into the theme?
The goal is to prevent prisoners escaping
Source(s)
No
Discord Username(s)
manny6902
Participation Level (GWJ Only)
1
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Comments
Very interesting concept. I liked having to manage my energy. I liked the artwork too. I went for 12 hours before I let them kill me to see what would happen. Nice entry. :)
Took me a minute to figure out why I needed to close any doors.
Nice job.
I loved the idea it is really original. It was executed well except for the fact that the dificulty didn't appear to be increasing so you can play as long as you want until you get tired really. Appart from that really good work!
I've reached 51 hours. The game idea is really nice, but I didn't feel like the difficulty was increasing while playing. I think that adding more levels would enhance the game, along with some nice atmospheric music to complement the audio e good graphics. Very cool game, nice entry!
That noise at the end man, got me off my seat XD. I was thinking if you were a bit ambitious with it a jump scare would be really good here, although the sound does enough justice. Clean and bug free game, great submission!
Fun game with a neat idea. Got to around hour 30 but the difficulty didnt seem to ramp up. Nice game though and i like the pixel art
Nice work, my best score was hour 16. This would be a great mobile game idea!
Suggestion: tutorial would be nice, add more elements to the game as the hour increases to keep the game more interesting as player plays longer.
Neat Idea. I wanted to be able to use the 1 2 3 4 5 keys to control the cells. I think if you did that you'd be able to ramp the difficulty up. I was able to get to 37 hours with out trouble and it didn't seem to be getting any hard so I left it there. Lots of room to expand this with different things you need to keep track of and deal with. Would love to see more of this.