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Office Parasite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #31 | 3.528 | 3.700 |
Controls | #74 | 2.670 | 2.800 |
Theme | #78 | 3.146 | 3.300 |
Overall | #89 | 2.602 | 2.729 |
Fun | #90 | 2.479 | 2.600 |
Accessibilty | #91 | 2.384 | 2.500 |
Audio | #115 | 2.098 | 2.200 |
Graphics | #134 | 1.907 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
No
Game Description
You are a "parasite" boss who only assigns tasks and do nothing except playing games. Play games more, assign more tasks to prevent your workers from thoughts of checking in on you.
How does your game tie into the theme?
Player is a "parasite" boss who only assigns tasks and do nothing except playing games
Source(s)
No
Discord Username(s)
the_utter_emptiness, redkefy
Participation Level (GWJ Only)
Second time
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Comments
Fun idea for the theme - and nice gameplay.
This makes me laugh alot! I probably had more fun running away from the employees than playing the mini game. The mini game could have been faster from the start, but aside from that the game controls well and is very easy to pick up!
Overall, for something made in 2 days good job!
Amazing idea, I loved this and I laughed out loud when I read the description :')
The corporate atmosphere is incredibly realistic, with co-workers minding your businesses and bosses who don't work... Should I assume it's inspired by a true story? :P
As others stated in the comments, I had some trouble at the beginning when I was looking for the vending machine. After that, the game became immediately easy, maybe a bit too much. If you'd want to expand it, you could add some obstacles, like a limited amount of coffee or a finite set of tasks to delegate. Anyway, great job :)
Thanks for playing! Glad that you enjoyed it:)
Initially there was a meeting room but didnt have time to implement it. Now I think a player could get a finite set of tasks there. Thanks for ideas.
I love the take on the theme, definitely not something I would have thought of. I think the core idea is great and the two-games-in-one aspect is pretty impressive for the short time. The biggest feedback I would have is that the level was a bit too large and it took me a long time to find the vending machines. Maybe an arrow pointing towards the vending machines or signs, etc it would really help guide players there for how important the mechanic is.
Thanks for playing! Right, we should've made a sign. At first I made a path of tiles with pattern but it was dazzling the eyes so much.
Cool Concept. I can play in the small gap on the top cubicle though, they cant get you there. I got 127 score and can keep going..
Thanks for playing and bug report:)