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JWR26 Games

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A member registered Oct 06, 2020 · View creator page →

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Thanks for the kid words! We had alot of fun and had to reign in lots of ideas to avoid scope creep! We also had lots of sprites that will go into an update so that the character will visually change too!

Great job on winning as Osric! We're glad there was enough arrows for that :) and it's great that you found the replayability for the game!!

We're glad you enjoyed the little experience we put together. The two points you have mentioned already came up in our post jam analysis as a team and we will try to get them into a little update we are putting together! 

This is an excellent idea. It plays nicely, the sound effects are on point and the visual feedback is good. An overall very polished little game.

That said, I'm not 100% certain it fits the theme of folklore!

Thanks for the kind words! We really battled scope creep on this and concentrated on getting a nice  experience out! we are glad you like it :)

Nice little game which gave a fright! Good job! It's cool you have used some local folklore too, I can go to bed having learned something new today :)

Nice little RPG. I like how the quests required little mini games to be completed. The game ties into the theme nicely and the story is quaint and short! Lol at the old man at the cave entrance!

Good job!

A nice little platformer, with a good tie into the theme. I didn't seem to get the logic to the levels and was never sure which one I was playing though. It would be nice to have the levels in order on the level select screen, and those that are yet to be unlocked grayed out. I seemed to play the same level 3 times without going back to this screen - I'm not sure if this was a bug or by design.

Ambitious project for such a short jam as a solo dev! I applaud the bravery! I'd be up for playing again with a fuller dungeon!

Thanks! We are glad you didn't survive too easily, and hopefully you enjoyed the development of the story!

Thanks for pointing out a softlock bug! We will look into it! Glad you enjoyed the game :)

Hey, firstly we are sorry you never got to encounter the dragon! We will look into what might have caused that! However, we are glad you liked the music and writing! Check back soon for any updates as the team have a few ideas for tweaks we could make!

We are glad it gave you a laugh! 

Thanks for the kind words! It's true that we are blessed with an incredibly talented artist!

Programmer here! Thanks for the kind words!

With regards to the arrows, its totally possible to pick up enormous quantities of arrows all in one go! Two of the houses spawn arrows every 8 seconds - we forgot to randomise their location however! This would mean the arrows only appear as a single sprite, which is "effectively" a pile of sprites in the game world. And since the world persists between runs its highly probable you walked over said pile thinking you're only getting a few extra arrows!

We have noted your QOL improvements and really appreciate the time you have taken to give constructive feedback!

Thanks for the feedback! I'm already working on fixing the bugs / weak areas so hopefully you will get to play an improved version at some point!

Neat little puzzle game. However, I'm not really sure of the logic behind the enemy movement. It feels almost random at times. Gave me five minutes of fun though so good job :)

This makes me laugh alot! I probably had more fun running away from the employees than playing the mini game. The mini game could have been faster from the start, but aside from that the game controls well and is very easy to pick up!

Overall, for something made in 2 days good job!

Thanks for the detailled feedback! I am deffinately going to have another look at the code to see where I can improve it!

Ah **** sorry!

An interesting take on the them. Some visual feedback on how much damage the satelites were taking would be nice, so when multiple ones are being attacked we can evaluate which one to defend first. I like the variations on the weapons. The music is nice. A very simple pause menu would be nice (although this stems from me trying to eat soup while playing... ^^) Astroid like controls are fun, however a slightly reduced turn speed would have been nice to allow slightly more control with the arrow keys. Great job with the graphics too. I like the particle effects and the music fits the visual style. Finally, I am a big fan of integrating the tutorial into the game, so the start is a big plus for me. 

Overall, a solid little game that has provided me with 10 minutes of fun! Good job :)

Simply outstanding.

However, having worked with some of you before, I am not in the slightest bit surprised.

A fantastic twist on the them. It has a Transistor vibe to it which I loved, with transistor being one of my favourite games of all time. The game play is intuative and easy to grasp. A personal hightlight is the game world. It really conveys the modern setting you guys are going for. 

The only point I can criticise, is the pause menu using the default Godot theme. Next time you guys team up, drop me a DM on discord and I will be more than happy to do the UI ;)

hey thanks for the kind feedback. Unfortunately due to the scale of our idea and our time available we didn't really get to balance the game. I will take note of your critiques and perhaps we will upgrade the game at a later date! 

first thanks for playing!

Sorry you got bugs, but thanks for pointing out everything to be improved. As for FOV, we wanted a claustrophobic feel, however if we would have balanced the enemies better perhaps it would be a little easier and kept our claustrophobic feel.

I will look into why you are getting damaged after dying and thanks for pointing this out to us!

hey, not a single person effort at all! We were 4 in the end! I'm sorry your game crashed, where abouts did this occur? Unfortunately our ambition meant that tuning the gameplay was not done ! We went big :) 

I'm glad you liked it!

No collecting totems does not make you heavier nor stronger!

Great game, lots of fun! good job on the upgrade system. I really enjoyed it!

That was an excellent experience. The link to the theme was spot on, the pixel art and animations were gorgeous. I liked the minimalist sound effects too. A really great job to all of you!

thanks for the kind words!


I'll have a look into the bullets to see if they can be made a little smaller or better define the enemy hitbox!!

yes the double jumping is the key! I'm glad you had a good experience and I hope you managed to get the ending too!

I'm so sorry to hear you couldn't play! Naively I didn't consider 60% keyboards when making the game. I will add button remapping and re-upload the game post voting so you can get to play it!

Thanks for playing, sorry you couldn't experience the end and I hope you'll give it another try at some point!

That's odd - normally you just hit space to press the play button. Let me know if that doesn't work!

Really good game!! the only thing would be to bind the actions to keys on a keyboard! it would just make the gameplay that little quicker rather than clicking the buttons every turn! excellent job!!

How I wish I had seen your add at the start of the jam, you have a great style!!

Neon Pong, the first game in my sereis "Coding Classics with Godotis avaialbe to download for free now at https://jwr26-games.itch.io/neon-pong

A game with "Pong" in the title should need no introduction, so there is a short gameplay clip on my youtube channel below!