Great visuals, game was very difficult! The bugs that I encountered were already mentioned in the other comments. Has a blast nonetheless!
Play game
Overrun by Sytes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #83 | 3.077 | 3.857 |
Graphics | #85 | 2.849 | 3.571 |
Audio | #90 | 2.507 | 3.143 |
Originality | #97 | 2.507 | 3.143 |
Overall | #110 | 2.344 | 2.939 |
Fun | #122 | 1.823 | 2.286 |
Accessibilty | #124 | 1.823 | 2.286 |
Controls | #131 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
None
Game Description
Horror survival
How does your game tie into the theme?
fight parasites
Source(s)
https://github.com/JWR26/gwj_67
Discord Username(s)
JWR26, smileasyougounder , theanonymousghoul, mostdefinitlywednesday
Participation Level (GWJ Only)
7
Comments
I enjoy how you choose to do the theme.
Like others I think the Fov was way to close so it made it hard to react to the bugs in a reasonable amount of time.
Some visual feedback on hitting the bugs would of been nice I wasn't quite sure If I was even doing any damage to them in general. I personally like the left click to move for the style but would of also like to click on the map and the player move to that spot with the option to hold click to move. Overall impressive for the time you had
Hey JWR26 nice to see you back in another jam!
- I always like 3D games and this went very well. Good Job!
- The 3D graphics looks good to me.
- I also like the interpretation of theme that the virus monsters infect you
Since I am experienced in 3D Jam Games I write down some analysis / thinking’s for improvement. I know its hard in jams with the time frame and 3D games. But maybe it helps for future.
- Would pref. 3rd person and WASD movement (esp. with this close camera and the chance to look around)
- left click for moving is confusing. I would have expected shoot and right click for moving. (Maybe because that is how it is in games like League of legends, Diablo, etc.)
- If its meant to be top down I would have increased the camera height/angle/FOV so you better see whats around.
- It is hard to hit and run the bugs because you see them very late (due to above mentioned camera issue) and you get stunlocked for a second too –> I would have allowed rotating the player and shooting while moving. Another Option could be Hold Left Click (Aiming, movement decreased) on Release Shoot.
Still very good job on this and looking forward to see more from you! If you need some during jam feedback and I am joining as well feel free to hook up I like to help 3D people during jams.
Too hard to kill a parasite, got a bug when i get damage in the next level but no infection is shown. And after i died and restarted a game i still was getting damage.
Btw, FOV is too low. Or there should be a kind of a map (e.g like in diablo:) )
first thanks for playing!
Sorry you got bugs, but thanks for pointing out everything to be improved. As for FOV, we wanted a claustrophobic feel, however if we would have balanced the enemies better perhaps it would be a little easier and kept our claustrophobic feel.
I will look into why you are getting damaged after dying and thanks for pointing this out to us!
Color me impressed by this little game! It's really good! I really liked this. It's got a cool aesthetic, the tutorial was integrated right into the gameplay. It was fun to run around and explore. It's maybe overly difficult? Takes 3 shots to kill a parasite, and your pistol shoots pretty slow. Felt like I had no control over the encounters, and fights were more about being far enough away to give me enough time to kill the thing before it got to me than anything else. Still, fantastic little game! Good job ya'll. Keep developing!
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