Play game
Parasite factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #36 | 3.417 | 3.417 |
Theme | #49 | 3.500 | 3.500 |
Controls | #49 | 3.000 | 3.000 |
Overall | #62 | 2.988 | 2.988 |
Graphics | #65 | 3.000 | 3.000 |
Fun | #71 | 2.833 | 2.833 |
Accessibilty | #71 | 2.667 | 2.667 |
Audio | #93 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.53
Wildcards Used
GridLock, Silliness switch
Game Description
Play as a parasite for 2 minutes
How does your game tie into the theme?
You play as a parasite
Source(s)
No
Discord Username(s)
chuchodal
Participation Level (GWJ Only)
3
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool game. I liked the turn based combat, and that you could infect different people to get different attacks. The UX was a little unclear to me, but once I got it, I really enjoyed it and was able to win. I think it could use a little more visual clarity, but it overall has a very solid foundation. I wish there were more levels because it was quite fun! Great job!
Nice work, I like how you laid out the UI. Feels good, especially how it blends into the background of the tiles too. Like others have said it took a little bit to figure out what was actually happening. I like the concept of taking over another units turn in the priority order, very cool.
Cool game! Took a moment to figure it out, but reading your reply below cleared things up. The other ideas you mentioned sound great and even if it's not all implemented yet I really enjoyed the gameplay and style, certainly lots of potential to build upon. I also liked that the stray's gravestones still have googley eyes :) Nice job!
Really nice game, i love the artsyle.
Thank you ! But I didn't make the art. I used an asset pack from Kenney.
Solid combat mechanic. I like it.
This is a really nice game! It took me a second to figure it out as I was expecting to be able to use the unit's abilities the moment I stepped into them, but after a few rounds I realized I had to wait for the host's turn to make them act. I would definitely play this game if it were fleshed out more, such as more levels (there's only the one, right?), being able to move the controlled units, controlling weakened enemies, and having to deal with more complex threats.
I did find out that the logic which blocks you from attacking when you run out of APs doesn't work right and you can just spam attacks on enemies until they die, but that doesn't seem like too hard of a bug to fix.
Awesome job!
Thanks for trying out my game ! Thougth its more a tech demo. I barely had time to implement the functionnalities and no time for bugfixes (and no tutorial explanation neither) as I submitted 4 minutes before the deadline. The level you played is the only one and it was supposed to be inside of a lab but I didn't had time to change the sprites. At least the level is pretty.
You need to "skip" to the host turn because I wanted to leave the player the choice to change host. The game was supposed to have more kinds of units (currently there's only 3 out 9) and there was supposed to be status effects specific to each units attacks (Poison, Bleed, Burn...). Levels were supposed to be much more difficult because the strays you fight are just the dummies I gave the ability to attack. The ennemies were supposed to control the same type of units as you and have similar attacks. There was also supposed to be a weakness system too :
I didn't think about controlling weakened enemies but that could be a cool feature. Thanks for the idea !
I'm gonna make a better version of the game after a short break and after the jam ends. I plan to make it into a full game because the idea turned out even better than what I expected.
Thanks for the bug report too. I will check it out this week-end.
Like the idea of getting different abillitys when changing hosts!
Fun game! Possessing characters in a turn based strategy is quite unique, providing a wide verity of combat options. Well done!