very polished UI elements, the graphics are amazing - i love it!
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Cosmic Contagion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.385 | 4.385 |
Controls | #1 | 4.077 | 4.077 |
Overall | #1 | 3.973 | 3.973 |
Graphics | #3 | 4.346 | 4.346 |
Audio | #4 | 3.769 | 3.769 |
Accessibilty | #4 | 3.615 | 3.615 |
Fun | #6 | 3.962 | 3.962 |
Originality | #25 | 3.654 | 3.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.5 Mono
Wildcards Used
Gridlock
Game Description
Play as a parasite on a spaceship. You can't survive long without a host. Infect the crew to make your way to capturing the captain.
How does your game tie into the theme?
You play as a parasite. You can infect people to survive long enough to reach the goal. The movement is all grid based following the wildcard.
Source(s)
N/A
Discord Username(s)
cadoink
Participation Level (GWJ Only)
15
Comments
Really love the polish on this game, and the puzzles were very well made great job
Damn! Really nicely polished, well crafted game. Great atmosphere. Nice puzzles.
Really awesome game! Loved the visuals, music, the whole atmosphere was just great. Last couple levels had me scratching my head for a moment, very nicely done!
Very impressive entry with lots and lots of polish! I like that it's a sort of stealth x puzzle game, where you have to infect the "seekers" to progress. It definitely created a unique feel for the game and puzzles. The sticker art style was very nice and suited the light feel of all the other graphics and sounds well :D
Incredible entry, I loved to play such a solid puzzle game! The overall look is very polished, with great graphics and audio. The core mechanic fits the theme and is pretty fun, even if the levels are not obvious and requires a bit of thinking (which is positive, don't get me wrong!). More specifically, I perceived a sensible increment of difficulty between levels 8 and 9, with the last two levels demanding some accurate timing.
After a lot of attempts, I managed to reach the end :D
Congratulations, I really enjoyed your game!
No, don't worry, it was perfectly fine! With such a limited time for the game development, I think that putting a couple of difficult levels was the right idea to show the possible range of the gameplay. I just thought that, if you plan to expand this, knowing the perceived difficulty could be an useful feedback, even if it's from a single playtester :)
Great work on the art and the general concept, which obviously fit the theme perfectly. I thought the addition of the doctors was neat and definitely added another layer to the core mechanic.
Nice job!
I love this game!!! The gameplay is super fun! I am going to get my wife to play this, she's going to love it. Despite it being 2D, the art is perfect and the polish is insane. It's so accessible too, it has keyboard and mouse/touch. One of my most highly rated games this game. Sublime.
I mean, I think it's ready and deserving of a commercial release.
Really liked this game! I feel like we had similar ideas in terms of navigating between hosts to solve puzzles. I didn't fully understand the danger of the patrol enemies until I was a few levels in, but it was fun trying to plan out my infestations to get to the captain. Also on some of the more packed levels it was occasionally hard to see where the patrol paths were.
Overall really enjoyed the game, has great atmosphere (reminded me a lot of Infinifactory), and the sort of paper-craft art style was really cool. Great job!
Thank you! I am glad you enjoyed it! We did have similar ideas, and I really enjoyed your implementation of it.
The enemy patrol, and when they attacked, I was worried would be unclear. If I had time I would have made some different art for the enemies going up and down versus left and right. The way you had little icons indicating the danger zones was clever and I wish I had thought of that. The packed scenes with lots of routes was also tricky. Maybe I should have used lines instead of dots and perhaps given them different colors or shades.
I LOVED THIS! The music/Ambience kinda reminded me of Mass Effect, which made me love it even more. I really had to use a lot of brain power to beat all the levels, so good! And ngl, the lil squishy sound effects made me kinda hungry.. in the best way possible! lol
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