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Zappage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #162 | 2.003 | 2.833 |
Accessibility | #178 | 1.650 | 2.333 |
Originality | #180 | 2.003 | 2.833 |
Fun | #187 | 1.061 | 1.500 |
Audio | #187 | 0.707 | 1.000 |
Overall | #187 | 1.381 | 1.952 |
Graphics | #188 | 0.943 | 1.333 |
Theme | #188 | 1.296 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Easter Eggs
Game Description
Zap stuff
How does your game tie into the theme?
Zapping stuff sends it in to another dimension (the void). No matter how many things you transfer, there's somehow always more space.
Source(s)
https://github.com/Bigfootmech/Zappage
Discord Username(s)
Yak
Participation Level (GWJ Only)
1.5
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Comments
Wow ambitious to make a multi player game, unfortunately need others to play...
I was able to test the multiplayer by running multiple instances on my local machine and joining my own session. The pink cubes that show up on the second client when they joined don't show up for the first client who had already scooped up their initial crystals, not sure if those are meant to be instanced or shared. Does satisfy a first pass at what your stated goal was (to get multiplayer in a game) and the other players movements did seem to stay synced, though clearly for online multiplayer there's some networking that needs to get worked out (try a UPnP setup).
Unfortunately there's not really much game there to play (what do I do after we slurp up the first clump of pink squares?), but I'm happy for you that you've learned how to get multiplayer in a game!
Well, sadly there's no one else :/ into the game, although i deleted the little cubes :)
It's missing sound, and well, squares are not that appealing without juice :)
Hope you'll mix everything out next time !
Feel free to checkout my game if you have the time, I would love to hear your feedback too !
For these competitions, I feel like you should use web builds if you want to do online multiplayer. I couldn't play this as it was raising flags from my firewall. i checked out the codebase though, congrats on getting that set up!
Afaik, if I do a web build, I'd need a server to link up clients, wouldn't I?
But yes, I agree, if I wanted more people to play it, in-website playable is the way to go (just wasn't possible for this one afaik)
And yea, checking out codebase is a smaller download too. But you need to have your own build tools set up (ups and downs /shrug)