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Cursed Hero's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #6 | 3.711 | 3.711 |
Graphics | #11 | 4.222 | 4.222 |
Fun | #21 | 3.733 | 3.733 |
Audio | #21 | 3.756 | 3.756 |
Overall | #22 | 3.670 | 3.670 |
Theme | #38 | 3.489 | 3.489 |
Controls | #42 | 3.400 | 3.400 |
Originality | #60 | 3.378 | 3.378 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 Beta 3
Wildcards Used
Seasons
Game Description
Rescue the princess as a cat knight and collect the 5 shards in the dungeons
How does your game tie into the theme?
Unexpected events happen in the dungeons and the story also offers suitable twists.
Source(s)
no
Discord Username(s)
MewDE, Nubels, Pointou, OlliBanjo, arturertel, daniel7_
Participation Level (GWJ Only)
2
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Comments
Wow, this is a lot of game for just nine days of work!
The art style is super charming and really well made, especially the cutscene art and the main character's sprite -- my compliments to whoever drew that run animation, they did a really great job conveying the character's motion. The inconsistency of art styles between the varying assets was a little jarring, but given that this is a jam entry that's to be expected, and I don't think it detracted from the game at all. The music and sound effects are minimal but also very good, and I think they do a good job of reinforcing the atmosphere I think you were aiming for.
Like others, I ran into a bit of slowdown here and there, I'm guessing due to particle effects. And I found the controls a bit frustrating, although this could just be the old-timer in me coming out (I don't personally care for using the mouse to attack, I'd rather have a button to attack on the keyboard and attack in whatever direction I'm facing, a la Zelda).
Overall, y'all did a fantastic job on this! It's very creative and I can tell you put a lot of love into it!
I really like the story at the beginning, it kinda inspires me to make a story the next time I join! Really cool art. But to be honest, I was a bit disappointed about the gameplay style. I felt like it didn't meet my expectations after that great cutscene.
Still, very impressive that this was made in a week.
Thanks for the feedback! Could you please tell us in which ways the gameplay fell short of your expectations?
It was mainly because the cat didn't look like the one in the cutscene. Also, the map was too empty and the art style didn't match the scene. Lastly, the attack animation was just a swinging sword? It would've been nice for the player to change sprites even if it was bad. I definitely think that these things could've been implemented. It all felt like it wasn't polished.
Don't take this too hard tho, these are just my own opinions as a gamer with slightly high expectations 🐱❤️.
Keys, they don't make 'em like they used to...
Fun and complete adventure with a balanced length and difficulty. Thought I was just about finished when the sokoban puzzles started. Good level design and very cute and likeable art. I had some difficulties making my way out after finishing the dungeon and though I was soft-locked a few times but always found a way to reset the puzzles eventually. The game freezes for a second everytime the bombs explode (firefox) but I read below that you are already aware of that :) The 2 weapon upgrades both felt really rewarding after already showing the player areas that couldn't be reached without them.
Nice Zelda-like, I really liked the golems and the first boss. The final boss was a little frustrating at first until I figured out how to battle it. I think it was good you were explicit with the message there so I would try other tactics (but playing with a trackpad made it quite hard!). Also great art and music!
Nicely done! The design and progression were really thoughtful. Enjoyed the art style!