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Cursed Hero's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #6 | 3.711 | 3.711 |
Graphics | #11 | 4.222 | 4.222 |
Fun | #21 | 3.733 | 3.733 |
Audio | #21 | 3.756 | 3.756 |
Overall | #22 | 3.670 | 3.670 |
Theme | #38 | 3.489 | 3.489 |
Controls | #42 | 3.400 | 3.400 |
Originality | #60 | 3.378 | 3.378 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 Beta 3
Wildcards Used
Seasons
Game Description
Rescue the princess as a cat knight and collect the 5 shards in the dungeons
How does your game tie into the theme?
Unexpected events happen in the dungeons and the story also offers suitable twists.
Source(s)
no
Discord Username(s)
MewDE, Nubels, Pointou, OlliBanjo, arturertel, daniel7_
Participation Level (GWJ Only)
2
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Comments
I love the visual style. Good job!
Very impressive! The dungeons are well thought out, while being very intuitive.
I couldn't see the conclusion, because I accidentally created an evil loop in which two dragons and two princesses were at play!
If you die in battle, the boss is unfortunately not removed, but re-spawned. As far as I know, we have already fixed this locally. Thanks for the hint, but maybe you shouldn't spoil the other players with such a picture ^^’
I removed the picture.
Really fun rpg puzzle dungeon game! The controls, audio and cutscene art were really nice. The puzzles were also really nice and engaging.There are a few bugs like the movement controls stopping to work sometimes and the problem with the sword swings. I also think it matched up with the theme quite well too. Really great entry for the jam!
Really fun and well polished take on a puzzle dungeon game. The cut scene art was fantastic! The movement controls felt pretty smooth, and the walk animations of the cat are so good! I agree with the comments below about the sword swing, but I think its an easy fix with a larger hit box or adjusting the rotation for diagonal movement. I still was able to make it to the end, and the twist was definitely surprising!
My only note is that the background art seems to be at a different pixel scale than the character, and it makes the cat look very large in the environment. It does provide good contrast if that's what you intended, but a higher res cat, or a lower res background could unify the style better. just nit picking really;)
seriously great work overall!
You are actually the first to comment on the obvious scaling error. We know that the elements should all have the same scaling, but when one person is building dungeons, another is pixelating the player and someone else is making the items or the background, it can be hard to get it all to work well together if you don't want the dungeon to look too big, the camera too wide or whatever. You can often only estimate the proportions better through testing and then redoing sprites would be very disappointing. Thanks for the feedback! (:
Fun game! I like the art style and the music; they give the game a lot of charm. It's really impressive how fleshed out the dungeons are, and the puzzles gave me the nice "Aha!" moments when I figured them out. The sword swinging could be better, as others have pointed out, but it wasn't too big an issue for me.
Really fun game, keep up the great work!
I had fun with this game, but sadly didn't get far. (Would love to try again if you tell me how!) I get stuck because the fire staff when I get to it seems to be surrounded by blockades I can't get through, and when I come back into the room it is gone. I figured I'd need that to light the torches outside of the gate next door but I haven't ever been able to reach it, and there seems to be nowhere left to go without the improved sword. I don't know where to find the boss to fight to get it.
The art is fun and the music throughout is really nice, great entry! And it seems other people haven't gotten stuck like I have :P
Sorry about the confusion. You need to finish the forest dungeon first. The entrance to this dungeon is in the east of the spawn area :)
I loved the dungeon-like zelda levels!! I also enjoyed when enemies spawned in the room and I had to get rid of them. Sadly, I got a bug after being killed by the four gollems where I could not traverse through the next rooms even If I killed them. I would love to see mor actions in combat too, but the realization of having to use the bomb for the enemies was pretty dope :)
The cutscene art was great! I could watch the cat knight run animation all day :)
Fun Zelda-like. I was actually frustrated when my first key broke. But then I realized it's probably intentional because of the theme XD
Some small notes:
- I wish the trees were a slightly different color than the grass. That tripped me up more than a few times
- Being accurate with sword swings felt a little harder than it should've been.
Other than those nitpicks it was impressive what your team was able to do in a week
Pretty nice game, I especially like the graphics! And while there are some rough edges (love having my back swing a sword), it's impressive that you've managed to all those mechanics in there. Good job!
This is a really fun game! I enjoyed the music, style, little cinematic and the overall feel of the game. Nice work in the short amount of time!
Hi! This was the most complete game I have yet played. This game had great playtime and content. Cutscenes art was unique and nicely done. Music and sound effects were done well and also good work with options and remappable controls. Gameplay and puzzles were interesting, but there was really a fine line getting lost or knowing the map. I already had seen jam stream about this game yesterday, so I knew little bit ahead.
Some suggestions for improvements:
Good job, I enjoyed it alot! Almost died at the end : D
Many thanks for the feedback! The spawn times were probably not the problem, but the lag caused by rendering the graphical effects. We were also dissatisfied with the sword physics, but we couldn't solve both problems in time.
till now, my favorite best game, really awesome job you did, i love it! i love Zelda <3 Insane Artworks, polished and great boss. thank you for this Entry <3
Very cute game with impressive amounts of content! Two entire dungeons and two boss battles, with 2 upgrades? Very cool stuff!
I did get a bit bothered at small things such as the collision of the sword hit being a bit unclear and
I can tell the level design was really well thought of:
In the second dungeon I thought I was soft locked but no, the rock I couldn't push from the other side ended up saving me from that predicament!
The key breaking was a bit annoying but I see how it can fit into the theme, and the plot twist was erm... o.o
No words for it!
Anyways, good job to all the team!
Really cute game with surprising twists! The golem spawns sure caught me by surprise, and so did the fact that I can blow em up with bombs. There are many little touches here that show how much work has been put in.
I like that the maps arent big enough to feel tedious when having to backtrack, and the combat feels fair enough.
One QOL improvement would probably be to make the gate blockers (removed when you defeat all enemies) cleaer. For a few seconds I couldn't figure out why I couldn't enter the next room, and ended up getting swarmed by golems!
But otherwise, really charming entry! Well done!
Gosh the art is so adorable! I like the music change between areas. The environment is really pretty! The combat mechanic is fun, but sometimes it was hard to tell where the sword hitbox was. The area fight for one of the keys restarted when I went back to the room (not sure if that was intentional?) I’m glad the boss fight lets me retry thats nice, the mechanic of using the bombs is interesting!
Some minor nit-picky feedback: Sometimes it wasa bit hard to tell where the collision of the rocks were, I think making it smaller than the visual might help. I think keeping rooms unlocked after I solved the puzzle would be more convenient as well.
I absolutely adore teh little wiggle of the main character’s ears as they run. The sound effects were pleasant and fitting. I like the story. I like the credits scroll it was nice as well. Overall a cosy little adventure with a nice story and great art. Great work!
Great game, the cat knight is very cute! I did enjoy it but I got stuck fighting the snake so I couldn't finish. Fantastic work on the art and music though.
Once you have defeated the snake, you will have a new, improved sword. We seem to have forgotten to communicate this well. You'll be able to cut up bushes afterwards! I would be happy if you would try again x3
Thank you for the positive feedback. Were you unable to beat the snake boss because it was too hard or because of a bug that prevented you from leaving a certain area?
Not a bug I don't think, more of a skill issue on my end. Though it would be helpful to have a health bar on the snake so you can tell how close you are to defeating it.
A health bar was actually intended for the snake, but in all the hustle and bustle we completely forgot about it.
Aha! I figured it out... some of those rock puzzles did a number on me, but I beat it! Does it make me a bad person that I very quickly figured out how to beat the final battle :P
Were you able to get the princess out of the crystal without collecting the 5 shards?
Love this! However I must not be very good at it... my keys just broke and now there is nothing to do :/
(I did not realize you could edit posts lol)
It should not be possible to softlock with keys. We have tested it many times. We are always willing to help you if you get stuck, but if you were able to solve it yourself, please edit your post instead of writing a new one. ^^
Great game! I love the art and story a lot.
The combat feels pretty solid too! Killing the bats in the overworld feels very similar to stardew valley's caves