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A jam submission

Tough Luck (GWJ#71)View game page

My submission for the Godot Wild Jam.
Submitted by A Dumb Bagel — 1 hour, 57 minutes before the deadline
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Tough Luck (GWJ#71)'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls#363.4693.800
Theme#543.1953.500
Accessibilty#642.8303.100
Originality#843.0123.300
Overall#1012.5432.786
Fun#1032.3732.600
Graphics#1271.9172.100
Audio#1321.0041.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
V4.2.1

Wildcards Used
"Seasons" and "ZZZ..."

Game Description
It's a survival game about managing a bunch of different bars, where every action you take has an unintended consequence (a drawback)

How does your game tie into the theme?
Every action you do has a drawback, like reducing a stat. I'm counting this as the consequence - it being unintended is a bit of a stretch, but I figure since it's something the player doesn't want, it counts.

Source(s)
N/A

Discord Username(s)
A Dumb Bagel

Participation Level (GWJ Only)
Just this one

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Comments

Submitted

Nice concept. I like the topic of nutrition. Now a few nice animations and relaxing music are missing and it would be perfect.

Submitted

Wow, you put quite some stats and events in there. Also looks pretty balanced, nice. I think some icons for the stats would be helpful, so you immediately have an overview of what changes when you choose a card.

Submitted

Really solid first game jam! I enjoyed playing. I feel like it would bring it to the next level if there were more high cost high reward options and/or random events to shake things up a bit, but all in all very nice for the time allotted! Well done!!

Submitted

Congrats on a unique idea! Kinda funny to abstract life into simple stats like that. Might be cool to carry the bar colors into the cards. Maybe an up/down arrow of the appropriate color for each affected stat? Nice work!

Developer

Thanks! Yeah, I was definitely thinking about something like that - I tried to make an outline appear over a bar when you hovered over a relevant card, but I couldn't figure out how to do it in time. Oh well!