I really enjoyed this. Great job! Reminded me of old flash games like Elona Shooter. A speed up button would be nice though. Waiting for 30+ slimes to spawn can be quite a long time.
Tungstenwolfram
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Great game. I had about 140km left to go before starving to death! Loved the art and the music. My only real feedback is it might be nice to have some sort of indication of what the options during event could possibly do, or even chance of failure. Otherwise seems kind of arbitrary which button you push because you don't really know what sort of results will happen without playing through every scenario many times, though I guess that makes it on-theme ha. So maybe something like each option during an event tells which resource you primarily are risking with a failure and which one you could gain the most of during success.
Thanks for the feedback. I only found out about the viewport glitch an hour before the deadline, could only reproduce it on some machines and not others. So not really sure what is causing it.
Good idea on the chopping sounds and pause menu!
I was curious how much experimentation people were willing to do to try to change the outcome if they were unguided. Good to know should give at least a little more push to maybe try something else.
Definitely took me a second to figure out why I kept dying when I played cards (turns out I kept discarding too many meat shields hah). I really liked the concept though! I think some visuals to indicate what will happen would be good, like maybe highlighting which cards will be discarded and how much self-damage will be done if you play the card you are hovering over.