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Strategy1471

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A member registered Jun 02, 2024 · View creator page →

Creator of

Recent community posts

The health mechanic is interesting. There's a problem with collecting tombstones where you still get hurt even after shooting the enemy. It probably be good if enemies dropped more bones.

I had the some problem. Game fits the game of the jam well since you don't exactly know where the discs will end up after colliding with them and those discs colliding with other disks.

Originally I was going to have the player move around and defeat enemies in real time using a deck of cards they build up but the enemies and environmental hazards would add bad cards into the deck that the player would have to deal with. So if I continue the game I'm going to try to implement some more real time elements. So far there isn't much reason to pay attention to what the enemy is doing at any given time.

Yeah It's hard to do balancing for a game with random factors so there probably are losing hands. It also started out with being able to just keep spamming the left most card to win the game. But trying to diminish the spam strategy led to hands that may not be beatable.

I like that that the political message is part of the gameplay itself rather than just some story element skin with no connection to the game-play.  Gerrymandering is the game itself. I wish there was an undo button to undo one move at a time rather than having to reset the entire map. Or better yet a way to remove a tile from one district

Finished it. Liked the wind magic. Blasting yourself foward or upward and pushing enemies into spits of spikes is fun. The game fits the theme of the game pretty well with the explosions and lighting. Poor pigs. I think there was a massive spike in difficulty after the third level. It also required a few blind jumps. For other players make sure not to kill the second goblin in the first level of the game to prevent a game freeze.

(3 edits)

Weird glitch.

I like the style of the game. The frog does look like he'd clumsily injure himself.

I thought the max health reduction would carry over to the next combat. I don't know if that would have been better.

The life beam just out right kills me for some reason.

I'm taking more damage than the text says I'm taking.

I don't know what's going on.

I played the web version.

Game froze on me.

The image below is where it froze.


The enemies have way too much health. The combat is way too simple for the enemies to have that much health. Also if I fall off a level I would have to go through the process of doing it all over again since death starts you back at the beginning. I've haven't yet to create a 3d game myself with godot so that's probably what I'll be working on next.