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Commander Quacker and the Quack in the Spacetime Continuum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #72 | 3.308 | 3.308 |
Accessibilty | #88 | 2.538 | 2.538 |
Controls | #93 | 2.769 | 2.769 |
Originality | #104 | 3.000 | 3.000 |
Fun | #114 | 2.462 | 2.462 |
Overall | #120 | 2.571 | 2.571 |
Audio | #134 | 1.538 | 1.538 |
Theme | #142 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
what the duck, curses, dynamic perspective
Game Description
It's about the existential dread of being a duck in outspace.
How does your game tie into the theme?
It's the lighter side of a darker take on ducks in space. also it's in black and white.
Source(s)
N/A
Discord Username(s)
Loteque
Participation Level (GWJ Only)
1
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Comments
Amazing story, 10/10, love the character portraits. The gravity mechanic is really cool and it would have been nice to see it explored more in a longer game! Nice work
I can tell a lot of time and care has gone into the art, it is exquisite. I look forward to more game play! Solid start
Really good character portraits and art. I wish there was a little more to it though. When I started to get into the story and writing, it ended :(
There is more story. I have a script and everything. I’ll update soon. The art takes a while to get done. I’m currently working on adding real-time synthesized audio and some new mechanics for endless mode but more story and art is planned and on the backlog.
:)
The graphics are really solid and the controls are very tight, I just wish there was more here. I'd love to see a future version of this after you've been able to add more content!
still working on this game. the art is labor intensive, and it’s just me! thank you for the encouragement! It takes me several hours to do one panel haha. but I really enjoy doing it so I’m going to keep doing it as long as it stays enjoyable.
Cool concept and really nice visuals. Very short and could do with more variety of enemies
The 1-bit visual of helmeted Commander Quack is very well done. Wish the game itself was in that style too, though, and longer at that…