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A jam submission

LUMENView game page

retro inspired first person speed game, with heavy emphasis on lighting
Submitted by Racuh (@mattnotdev) — 34 seconds before the deadline
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LUMEN's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1202.6213.286
Audio#1321.5952.000
Originality#1472.0512.571
Theme#1491.9372.429
Fun#1491.5952.000
Controls#1491.9372.429
Overall#1491.9052.388
Accessibilty#1511.5952.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3 Beta

Wildcards Used
N/A

Game Description
a short speed game project, done in a hurry and very unpolished!

How does your game tie into the theme?
the world is shrowded in darkness and only bits are shown in light

Source(s)
N/A

Discord Username(s)
Racuh

Participation Level (GWJ Only)
This is my first one!

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Comments

Submitted

Super cool atmosphere but I watched some videos, read your replays and still couldn't figure it out.  Gold star for giving it a try and getting it out there, though!

Submitted(+1)

I liked it, I managed to learn the mechanics after some tries. Shooting lights middle of jump proved challenging but in a good way.

Submitted(+1)

Ugh, bhopping? I had to give up, after several tries :-/ Other than that: cool atmosphere!

Submitted(+1)

Love the looks and I like the idea of it being momentum-based, but I don't understand either the strafing strategy in level 3. Could you clarify that?? I'm just waving the mouse left and right but it's not seeming to build up speed...

Developer

that's on me for not communicating it well enough! the main idea's to hold the same directional input as the direction you're moving your mouse to, in other words: while holding A, moving your mouse to the left, changing directions, holding D and smoothly moving the mouse over to the right, during all of this holding space so you keep on jumping.
if you're still interested, i do recommend looking up source engine bunny hopping tutorials online, very bad solution but it's much easier to explain with a visual rather than through text.
thank you for playing though! appreciate the feedback!

(+1)

I like the graphics for this game. Dark and gloomy, although I wish I understood the strafing strategy in level 3 u-u.

Developer

tried explaining it a bit in another reply, you can look at that if you're still interested!
thank you for playing and for the feedback though! glad you enjoy the aesthetic!!