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Mega 64

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A member registered Jun 07, 2020 · View creator page →

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There is a "give up" button that does exactly what you say!! But it isn't explained anywhere so it's not surprising that you didn't know haha. If you press Escape while playing you can pause the menu and you have a button to end the game early there.

I actually wanted it to work by pressing a keyboard key to make it easier but I feared people would press it on accident and restart the game unintentionally.

Thank you so so much for playing!

There is no Fullscreen button, no, but that would have definitely helped address the resolution issues other people seem to be having. You're also very right about the retry button, it should let you retry without submitting your score. In general, I should have made it easier to retry when you mess up.

Thank you so much for playing!

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I actually gasped at the main menu, it looks AMAZING. The game itself is fun, but a tutorial or something explaining things a bit more would have served it well. Good job!

Edit: I just realized the screenshots and "how to play" screen I conveniently ignored. Woops. Shame on me. Nothing to point out then!

The art looks amazing. Jump feels very good, I just wish there was more to it than jumping, like more obstacles or enemies maybe? But time is of the essence in these jams, obviously haha.

By the way, I think we actually used the same tileset for the lava xD

Ooooooog this one is awesome!!! At first I thought the camera was absolutely broken, but then I understood and had a blast playing. Maybe different weapons or attack modes other than ranged would be nice? (perhaps there are and I  just haven't played enough hahaha).

Jetpack physics are funny. I wish there was some other mechanic of some sort, like refueling or something. It's still cool though.

Damn the music jumspcared me on startup HAHAHAHAHA.

The art looks rather gorgeous. I also like the music, did you do it yourself?

The gameplay is obviously simple but works well!

I wish I had made the music myself, hahaha! No, it's "Rondo alla turca", from Mozart. This version, specifically:

The window thing kind of surprises me, what resolution was your monitor on? It shouldn't matter but who knows. I did develop it with mobile in mind but plays just fine in my desktop, hm.

Yeah, that bug of the furniture piling up has been pointed out by others, and it's probably gonna chase me in my nightmares. I should've really just set the spawn point of the furniture to alternating between two different points to prevent this, buuuuuuut yeah, guess who didn't because they didn't find out about this up until it was already submitted ^^

Yeah, you can totally walk in the air sometimes haha. I believe it has something to do with weird collision detection by the raycasts the character uses.

Thank you so much for your extensive feedback :)

I can tell that you're experienced in this hehe. The game looks amazing and the gameplay is very cool, love the silliness of the idea :)

I actually like the controls, they feel tanky but that's the point. You should consider relaying the info that the minigames exist and you access them by pushing "E" somewhere in the game, otherwise people will miss half the fun. Well done anyway hehe.

Really fun, with more levels this would have a huuuge potential!

You knocked it out of the park with the aesthetic, seriously. I was amazed at how good this game looks! The gameplay would improve a little if you penalized the player more for stepping into the puddles. Since they substract as much as the wind adds, and there are basically an equal amount of both, it ends up being rather easy.

Absolutely amazing work, keep it up!

Love the aesthetic and the music. The gameplay is cool, I just wish the level overall was bigger. Thank god I went to the comments and saw grappling is actually E instead of left click, I was seriously getting confused. Great job anyway!

I love it so much!!!! This would be AMAZING as a speedrunner's game. I can totally see this being a fully-fledged thing.

The biggest problem here really is that, when you go in the slopes downwards, you can't really see what's in front of you, so the obstacles in there are the hardest to dodge.

Apart from that, solid work!

Creo que hay un bug raro con las hitboxes, en alguna ocasión he saltado hacia donde sé que hay una plataforma y me he muerto igualmente.

Todo lo demás está muy guapo, me encantan las voces, me da vibes de Crazy Taxi jejeje.

Funny. I was smiling through the entire initial cutscene, love the goofiness. The jump feels somewhat clunky, and checkpoints would definitely help. I don't understand what you're supposed to do with the code :(

Well done regardless, the lava mechanic was very cool!

Reminds me a bit of Jetpack, no? (the one made by Rare)

Needs a bit more polishing, and specially I would try to make it a bit more evident what it is you're meant to do and how to engage with the mechanis. The fact that you put this together at all is amazing, so don't sweat it. Keep at it!

Cool idea. If I may provide some feedback, it would gain a LOT with a sprint button or something to make it more dynamic; the base speed is just so slow. But I am also a very impatient person hehe. Well done!

You're absolutely right about the text. Easy to see now in hindsight but eh, now I know. Thx so much for your feedback :)

I hadn't come across that glitch. Clearly I didn't playtest this enough. Still glad that you enjoyed it :)

Thank you! I was worried that the music would get obnoxious since the loop is so short, but since runs aren't that long anyway it's not that bad I think.

Looks absolutely amazing. Very tight gameplay. Love love LOVE how quick the loop to retry is. That's super important in these games! (not that I myself am good at implementing it haha).

This looks amazing, seriously, a lot of effort was put into how this game looks. Is it all made by you? No free assets? Because that's very impressive. Also, mechanics are good, polished and feel nice to play with, particularly that double/triple jump.

So I'm not sure what happened, but I walked towards one of those fruits and I rocketed into space. Is that supposed to happen?

Enjoyable game regardless :)

Cool little platformer, getting Celeste vibes from that dash hehe. Are you meant to like "phase" through the bullets with the dash, or is it just simply to avoid them more easily?

Love interpretation of the theme here, very original. So is the gameplay. I found the best strategy to be to just pop the balloon regardless of how inflated it is, but it gets to a point where there are just too many enemies hehe. Anyway, really good!

Very cool idea, very polished and good looking, and simple to understand too! It does feel very hard, but it's still quite fun. I'd love to see this explored further.

Awesome. It's very hard to grasp at first, but when you do, you start to realize a certain rhythm to the whole thing, and then it all clicks. That's a pretty hard thing to get right, so congratulations! Figured out a decent strategy and got to top 2, hehe. Amazing work!

Amazing art and music. The gameplay is very nice, I loved how you played with the timing of the two dimensions to get through some of the areas with the poisonous flowers.

Naaaaah this is a good 3D game. Obviously it needs fleshing out but the concept is awesome (I do a similar thing in my own game actually, having stuff invisible on camera but visible on the field and viceversa).

Looks and plays amazing. That's it. Very "Return of the Obra Dinn"-y, hehe. Absolutely blown away by everythin, but particularly the visuals. Love them with passion!

As others have pointed out, some more visual and sound feedback would have made this more appealing. The idea is fun though and I really like the variety of enemies and how they have different patterns. Well done!

Gotta love that parallax background. The controls are very nice, it feels very polished. Really like the detail that you can only have 4 bullets in screen at once, makes you think more of when to shoot. The boss was really cool, I was surprised at how big it was. Awesome job!

Very cool karma system, the combat is nice and I like the writing in the dialogues. Spamming the Attack button does make everything go mad but it's kinda funny and it isn't meant to be played that way so it's cool, just thought I'd point it out.

Also, what the hell, that duck looks GORGEOUS!

Love the looks and I like the idea of it being momentum-based, but I don't understand either the strafing strategy in level 3. Could you clarify that?? I'm just waving the mouse left and right but it's not seeming to build up speed...