I really liked the idea of the fun facts introducing mechanics so you didn't need a tutorial. I would have enjoyed the visuals more if the components felt more integrated with the environment. The spikes seemed to float most of the time. The dragon was well drawn, though felt out of place with the environment and obstacles. Though they matched the butterflies nicely.
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Scale the tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #52 | 3.067 | 3.067 |
Accessibility | #56 | 2.867 | 2.867 |
Graphics | #65 | 3.267 | 3.267 |
Theme | #85 | 3.200 | 3.200 |
Fun | #93 | 2.533 | 2.533 |
Overall | #95 | 2.676 | 2.676 |
Originality | #114 | 2.533 | 2.533 |
Audio | #138 | 1.267 | 1.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Did you know, Warp Speed, Escape
Game Description
You are a Dragon trying to escape a tower
How does your game tie into the theme?
You are traveling up a tower to get to the top and fly out.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
(1)This is the first
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