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A jam submission

A Brick in the TowerView game page

Save your tower
Submitted by RusticLemon — 59 minutes, 25 seconds before the deadline
Rated by 2 people so far
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A Brick in the Tower's itch.io page

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Godot Version
4.3

Wildcards Used
Did You Know?

Game Description
You are a sentient brick trying to defend your tower from unwanted renovation! Jump, dash, and fight your way through to defeat the foreman and save your tower.

How does your game tie into the theme?
The game's setting is a tower that you are trying to climb so that you can save it. You are also a brick that is a part of that tower.

Source(s)
N/A

Discord Username(s)
@rusticlemon

Participation Level (GWJ Only)
1

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Comments

Submitted

I love the idea and story you chose! The brick character is so cute and I love his little anime arms when he's running. I think being the chosen brick to fight for the tower against the construction workers is such a cute idea. I had trouble with the controls though. I loved that you painted on the walls the instructions on how to do different things. I could seem to get past the wall on the second floor with the spikes where you needed to jump up. I think I needed to jump and use the left mouse click but I couldn't be sure. I kept dying there. Maybe put a clue there to figure out how to get past that part or make it a little easier?

I loved the little hammers being thrown by the bad guys. They definitely killed me a few times. lol. The music was lovely and made the game feel more retro and cute. 

Submitted

i really like the idea, but that's one hell of a difficulty spike from level 1 to level 2, especially since it has no checkpoints. make sure you take note of how difficult your levels are, because the jump from one to the next is quite clear. unless, of course, you WANT your game to be hard, but that would only make players scrutinize your game's design even more. still, though, you clearly got a knack for making fun platformers, so keep at it. good job on this. consider trying my game as well!

Developer

Thanks so much for the feedback! I realised I got carried away with the difficulty when I had some of my friends playtest it, I'll definitely be more aware of it in the future.