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Dicebound Evolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #80 | 2.647 | 2.900 |
Fun | #107 | 2.465 | 2.700 |
Originality | #108 | 2.830 | 3.100 |
Graphics | #110 | 2.830 | 3.100 |
Controls | #113 | 2.465 | 2.700 |
Overall | #129 | 2.413 | 2.643 |
Audio | #130 | 1.643 | 1.800 |
Theme | #134 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Natural 20, Exchange
Game Description
Dicebound Evolution is a 2D platformer based around collecting dice that are used to change your character's abilities. (This game was made in only 4 days because of scheduling conflicts so it is missing a lot of polish. The game is in a functional state with a few bugs)
How does your game tie into the theme?
My game ties into the theme because your character changes over time throughout the game. How you play your character by the end will be completely different from the start and will be completely unique.
Source(s)
N/A
Discord Username(s)
Mrdizzy14
Participation Level (GWJ Only)
1
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Comments
I really liked the structure and the ideas, I would love to see how it progresses :) Good job! I hope you find the time to polish the game :D
Squirrel: Cool idea, should be developed further. I was able to find the final boss. I waited, but he didn't show up ;). I couldn't find the last vendor. Combat system is interesting, but more work is needed.
Some really cools ideas, I never felt in danger tbh, the enemies are way too easy to kill, I looked for some dices but sadly I didn't find how to use them :/
That being said, really cool entry, congrats :)
That jump height is insane
Very cool concept. Needs some polish on combat and movement controls, but I enjoyed hunting around for more materials to trade to find more and more abilities.
Good job! :D
Solid start to a questing 2D platformer! The quests seemed to work pretty well, and I collected some dice but wasn't able to use them anywhere... I was excited to see what they would do.
Also I really liked the character sprites for the dialogue scenes!