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generikb

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A member registered Apr 21, 2017 · View creator page →

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thanks a bunch! Yeah it seems simple on the surface, but it's really a "game of greed" hehe

thank you very much for the kind feedback! I'll admit, I even surprised myself in this gamejam! Guess I've learned more in the past 4-5 months than I thought! :D

Solid Game! I really like the procedural generated dungeons...I need to learn how to do that, very cool!  Good luck in the jam!

All very fair critiques! I appreciate you checking the game out! I will be sure to play and rate yours as well!

Thanks so much for checking it out!

You know, music is a funny thing...I'm the type of gamer who instantly turns music waaaaay down when I play a game.  I'll have to think about it for future gamejams though!  Thanks for the feedback!

Thanks so much, really appreciate it!

I do love me a point&click game!  Well done for sure, especially being your first GWJ gamejam!

I couldn't manage to touch the flag up in the air (maybe I just didn't fully grasp how to control the slimes), but honestly was a really fun and clever mechanic for a puzzle game!  

*Love* the graphics for this! Really brought me back to my old Tamagotchi days (of course I killed mine...didn't we all back then?)  Definitely needs some more gameplay, but really great first gamejam submission! Be proud of yourself!

Thanks for checking it out! Yeah, it's a known bug that I just couldn't figure out how to address in time (I posted it on the game's page).  I'll figure it out eventually :D

it's pretty but *phew* I couldn't get the little lady swimmin! I really appreciate the use of the ORKA keys though...and the skip intro was hilarious.  Nice job!

Fun Hotline Miami action! I enjoyed it, nice job!

I think it needs more "feedback" to the game when you're clicking...every click needs to give the player that little bit of dopamine to keep going :D  Otherwise nice idea!

I really liked the concept of this one! Making each body part have its own cooldown etc was really clever.  The shop screen was confusing at first...I went two rounds before I realized how to add parts to the body :D

Add some animations etc and you got something here!

Very cute and unique set of minigames, well done!

I really like the concept a lot! The mini games were well thought out, and I'd love to see them turn into various simple mini-games you have to beat for high scores, etc.  Nice job!

It was simple, but I'll say this...I've never been so invested in 3-4 pixels in my entire life :D

Color palette and overall vibe was spot on I thought, nice job especially for your first game jam!

The idea made me laugh, was a fun little game to play through...nice job!

I enjoyed the puzzle concept quite a bit (reminds me of those "GO" game series on mobile).  Would be really cool if the different phases had a different gameplay mechanic to switch things up a bit (like the tadpole's hide).  Nice job overall!

Had a ton of fun zoomin' around space and making planets! Controls remind me of an old school SEGA game Ecco the Dolphin.  Nice job!

hey there, thanks for checking out my submission! Yup, it's a known bug...I even mention it on the game page :)  It's one of my "homework" takeaways from this gamejam...figure out how to handle multiple collisions like that!  Much appreciated!

thanks so much for checking it out! Yeah, I'm really new to adding sound in Godot (this was my very first time) so I struggled enough with just choosing and implementing decent sound effects.  Maybe next time I'll dig into some background music, thanks for the feedback!

Thanks! Yes, I agree about it all being a bit RNG heavy...it's one of the things I personally don't like about dice roguelike games.

The dice upgrader is meant to be a "game of greed"...do you risk messing up your decent dice with a skull? But everyone I've seen just upgrades until they can't anymore haha.  Definitely lessons learned regarding game design :D

thanks for playing and the feedback! Yes, I didn't take into account folks would try to upgrade a die that was already all skulls XD  It's an important gamedev lesson...never assume/underestimate a player's actions! haha

much appreciated! Thanks for checking it out!

Hey thanks for checking out my game! The issue you ran into is known...and it's my biggest issue of the jam.  It has to do with dice colliding with more than one dice slot, so they both fire the method.  I've got to go back and do my homework to figure out how to fix that :D

upgrading the dice is easy :) Just drag a die onto the table in front of the wizard like the text says :D  It will pick and upgrade a random side type (so all attacks on the die will increase by +1, for example).  But there's an increasing failure rate chance the more you upgrade your dice, which will turn *one* side of the die into a useless Skull!

changing the health/armor on the bug is a great idea for sure!  Thanks for playing the game!

Yup, it's a known bug (even posted it on the game page here)...I've got to learn how to handle multiple collisions areas.  That's one of my takeaways to become a better game developer for this game jam for sure!  Thanks for the kind words!

Great first game jam submission! Now to add some more graphics, sounds, animations, etc...you can do it!

Nice graphics, very cute! Congrats on your first solo submission! Looking forward to see what you do next time :D

A nice game concept! Would be neat to have some animations to go along with the actions...that way you don't even need progress bars!  Keep up the great work!

I think the concept of building your own genetically engineered creatures and fighting them is a great concept! I hope you continue with it and keep adding features and polish.  Nice Job, especially for your first GWJ submission!

Untitled Groundhog Game :D Was really fun, I completed all the tasks!

Great job for your first gamejam! I enjoyed rolling the small poop ball into larger poop balls :D

oooh thanks for this! I'll check it out!

Man this is *good*! Definitely felt dynamic and fun, could easily be a full release game with some extra game design!  Thoroughly enjoyed it!

A really cute game, so many mini-games built in...crazy you managed all of that in such a short amount of time! Nice job!

Had a really fun time with this one!  The black spots on the screen really made me chuckle.  Very nice job!

While I didn't quite grasp what was going on in the combat, I will say that the sliding transformation/damage screen is a VERY cool and unique concept that I've never seen before!  Controlling the odds of the outcome by changing the size of the dice mat areas is really clever.  It definitely needs some more structure to the gameplay and rules, but you really have something special going on here...well done!