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A jam submission

DominixView game page

Transform dices, dominoes and cards into each other
Submitted by kalasherr — 15 minutes, 3 seconds before the deadline
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Dominix's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#483.4823.636
Theme#513.4823.636
Audio#663.2203.364
Graphics#873.2203.364
Overall#902.9343.065
Controls#1012.6112.727
Accessibilty#1172.3502.455
Fun#1272.1762.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Natural 20, Exchange

Game Description
Morph game pieces into different pieces

How does your game tie into the theme?
Dices, dominoes and cards can be transformed into each other

Source(s)
https://github.com/kalasherr/cardice/

Discord Username(s)
kalasherr

Participation Level (GWJ Only)
3

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Comments

Submitted

Seeing "Level 2" right after I though I finally beat the game was soul crushing :S

Overall a cool submission, though it's definitely not my type of game.

Feels like a complete and streamlined experience, though it is a bit overwhelming at first.

I'd suggest locking some of the features initially, and unlock them as a form of progression - so maybe start only with drawing cards and splitting them, and later unlock merging, and finally unlock morphing.

Submitted

This is a really cool and original concept, taking pieces from other games and combining them or splitting them makes sense and feels playful.  It's a bit hard to get used to at first, like any game with intricate mechanics are, but once I'm looking at how to split up my dominoes or cards, it gives the player a good puzzle.

I really like this, and can see this being a really chunky and interesting mechanic in a full fledged game.  Very nice work.

Submitted

I think there's something here with the gameplay and the mechanics, with the various pieces building on each other. It also opens the door to adding other pieces from other games that have well known point systems. One thing I would like is for more visual clues as to how each of the pieces affects each other. The existing tooltip system showing text is a great start, but having the tooltip system also highlight the other pieces that the hover piece effects would be really helpful (eg; when a domino is multiplying other pieces, highlight those other pieces). Also, it would be nice if the action buttons on the bottom were visually disabled when they couldn't be used (as I understand it, you can only "Add" when there aren't any pieces, so in that condition the "Add" button would be the only one not visually disabled). That said, UI/UX is a never ending battle, and so fiddly (it is the bane of my own game creation), I'm impressed with what was accomplished in a week.

I agree with previous comments about the background scrolling... reducing it to 1/10th speed will still give the dynamic effect you're looking for, but present a less "rushed" feeling to the player.

Developer

Thank you for review! I thought about other pieces, but the only games I have remembered is bingo and coin flip (that wasn't implemented because of lack of ideas for them). Any other games is using cards (Uno, Set) or wasn't bound on random (Pool). UI/UX now is a very difficult thing for me and maybe in other games I'll make a better interface design and tooltips

Submitted

I've now made over a half dozen games using Godot, and UI/UX is still the bane of my existence. I doff my hat to anyone in the industry that excels at it.

Other games with numeric tokens that I could think of:
  Mahjong - although the set of possible values might overwhelm the other systems.
  Billiard balls - Interesting if you could have a binary mod, which acts one way for stripped values and another way for solid values.
  Coins and/or othello pieces - their binary nature could lend itself to very simple rule sets, but if you don't restrict yourself to just one set of coins, then you could have intersecting binary rulesets (eg: pennies do one thing based on facing, but silver dollars do something different based on facing)
Also, there have been a couple games based on the I Ching, and I believe one of the ways you can represent that is a set of three coins - although that one might be a stretch as the I Ching is more rarely used for games.

Submitted

I think there's potential for a really great game here! Even after reading the instructions, I was having a difficult time understanding how the game mechanics worked.  A bit more clarity and visual indicators of what is happening as you are playing would go a long way.

Small side note: The background movement made quite a few folks in my stream motion sick (myself included).  I *really* liked the effect, but maybe just slowed down and more subtle would be better.

Nice job overall!

Developer

Thank you for reviev <3 My point was that player must try to learn from his previous actions and any new action should be unpredictable for him. About background: maybe it was too fast because of non-60hz display. Background speed was enough slow for my 60hz, as i thought

Submitted

Please add some instructions for how to play -- the game looks really cool but I don't really understand it.

In particular: the merge, split, and morph buttons did nothing for me.

Developer

Hi! I'm sorry, that game had no instruction. I have added some rules it the description now. When you press any button, you must choose splittable/mergeable/morphable elements and confirm your action

Submitted

ahhh

it makes sense now

thank you :)