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A jam submission

virtual descentView game page

Submitted by Ktosox — 2 minutes, 11 seconds before the deadline
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virtual descent's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#453.5383.538
Audio#693.1543.154
Fun#713.0003.000
Overall#832.9782.978
Controls#882.8462.846
Graphics#1003.0773.077
Theme#1032.8462.846
Accessibilty#1122.3852.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
A dropper game with a vaporwave aesthetic. You are a ball, and you are falling.

How does your game tie into the theme?
You consume parts to metamorphise yourself.

Source(s)
https://github.com/ktosox/GWJ77-Metamorphosis

Discord Username(s)
Ktosox

Participation Level (GWJ Only)
10 +/- 4

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Comments

Submitted(+1)

This was really cool for me,  ball games whether they be droppers or like marble games i feel always have a kinda chill vibe to them, and associating that with vaporwave makes sense to me.  It works well with the PC windows in game, and i had a read of your other comments about cut ideas and man, i wish the jam would of allowed you some more time on this, i would of liked to of seen extra windows with pop-up minigames or a window with a third person camera, those would of been great.  

I liked the upgrade system, it was mysterious and esoteric.  Yes glam me with up Gems and Cheese please.  And again your idea of taking damage making you lose pieces would of worked so well.

I Genuinely think you have some really cool ideas that could come together to make something mechanically interesting, so naturally you're getting a follow so i can see any of your future work :D

Submitted(+1)

Very trippy and ethereal. Loved the vaporwave aesthetic and computer menu UI.

Simple gameplay loop but it all works due to the style and atmosphere.

Very cool

Submitted (1 edit) (+1)

Funny audio feedback on the sliders

The graphics & overall style remind me of Cruelty Squad which is not a good thing but apparently there’s an audience for it (so I give it a 3/5 for graphics - don’t want to misjudge because it’s not my personal taste). The 3d gameplay has a way better aesthetic and the gameplay is calming. But the Wild combinations of highly-saturated colors make me a bit nauseous.

Would have preferred if the 3d part took a higher proportion of the gameplay loop so I can chill for longer. “Infinite runner” style could fit well

Got a bit disoriented by the “more” button at first for upgrades. My first impression was that it was a help button like “more info” and I was looking for another interaction somewhere to upgrade.

I’m curious why are there so many “fake in-game PC” games this time around? Just a result of the current indie trends? Did I miss some very big hit in the genre? I don’t complain too much, I like this style a lot. But I personally “get full” very quickly and these days trends and tropes get saturated real quick unfortunately. Anyway sorry for that ranty paragraph.

The game over screen made me chuckle.

Anyway solid overall especially for a solo submission!

Developer(+1)

Thanks for playing and for the honest feedback!

This is definitely going into my post jam feedback file.

As to the trend mentioned - I had this idea for a game that simulates an office environment (kinda like "Orwell: Keeping an Eye On You" - which came out close to a decade ago) so I thought this would be a good opportunity to get accustomed with Godot's Window node.

Submitted(+1)

No problem and just to clarify my average rating is between 3 and 4 for your game, it’s more positive than negative. And cool keep me posted, I was a bit of an Orwell fan when I was an edgy 14yo. Read 1984 in French and later in English. Did I learn anything from it? Probably, but I still don’t do as much effort as I could and should when it comes to privacy 😅

Maybe that’s a common reason for jammies making these pc-games, it gets you used to doing more advanced and fancy UI and doesn’t favor over-scoping too much.

Submitted(+1)

A trippy experience :) And so cool design with the windows for everything and being able to  move and minimize them!

Submitted(+1)

reminded me of minecraft droppers but i am a ball.

Submitted(+1)

Third person view when? Hahaha The black/white room made me a little dizzy :p But I liked the others one. Super fun to play! Congrats!

Developer(+2)

Actually, there was supposed to be an extra window with third person view, but sadly it didn't make it to the final cut.

Thanks for playing!