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Infestation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #117 | 2.449 | 3.000 |
Audio | #120 | 2.143 | 2.625 |
Accessibilty | #130 | 2.143 | 2.625 |
Fun | #142 | 1.939 | 2.375 |
Overall | #147 | 1.925 | 2.357 |
Graphics | #150 | 1.837 | 2.250 |
Theme | #151 | 1.225 | 1.500 |
Originality | #152 | 1.735 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.3
Wildcards Used
N/A
Game Description
Fight for your life against a swarm of human-sized, angry bugs!
How does your game tie into the theme?
Metamorphosis is represented in the bugdom we've made as well as the way the battlefield changes every round.
Source(s)
Sure is! https://github.com/kobijet/Infestation-gwj-jan25
Discord Username(s)
kobijet624, trollgasm, starry_echo
Participation Level (GWJ Only)
1
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Comments
You have a real solid foundation. Even though it's in an early state, I like the sprites and animation. It's easy to imagine playing more of this with some more feedback and polish, keep it up!
Love the music! deffinetly the bomb was a bit op lol, and would have appreciated a bit more morphing going on, but anyway good job!
That music...I was beatboxing it all along, very cool!
Played for a while, and they kept coming, and they kept dying. Lack of visual effect for the melee weapon is quite unsettling at first (since melee is the first weapon and not seeing visual cue made me think that left click was not a thing) but I got over it quite fast when that damn sluc appeared on the screen.
Definitely range weapon all the way.
Nice game, and nice ambiance, fun and enticing.
Gotta buy a new mouse now (note to myself, autoclicker is a must)
Well done! A little rough around the edges but not in a way that is unexpected for a jam entry, still very solid. I really liked the sprites for the main character, the animation looks pretty good! The gameplay is a solid foundation, I could see adding new weapon types/upgrades being a pretty cool expansion on this project.
Man whoever did the music did a nice job. I think with some sound effects and a few quality of life improvements this would be really good.
I played for a while until a big slug guy showed up. After that I wasn't sure if there was an ending or if the game just goes on forever.
Some upgrades would be nice to make your weapons better each round.
The melee weapon felt incomplete, there is no visual indication of swinging, and it was unclear where to click to hit enemies. I preferred using the ranged and bomb attacks.
Thank you for your feedback!! The music is actually royalty free, I forgot to include our credits list on the details page, check out Kevin Macleod for TONS of awesome music.
We had some scheduling changes as a team and got done what we could, but upgrading weapons and more visual cues will definitely be on the essential systems list next time. I appreciate your feedback on the melee weapon--I didn't think to consider a visual hitbox for the sword!