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Dancovy

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A member registered Apr 07, 2022 · View creator page →

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Dude, this rules, you rule, congrats

Im sorry about the ear-violation :( there was a pause menu with volume sliders and mouse sensitivity, but on the final version i made like 30 seconds before the jam ended, it broke... i think related to input.mouse_mode. Glad you had some fun at least and thanks for the feedback! Ill be sure to check out the template next jam

Was wondering if the food button was bugged(pun intended) or something, but of course eggs dont eat! the problem now is i dont want to let the little bettle butterfly die!

Good job, i liked the art, maybe would benefit of a bit of feedback when recieving damage

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What a chaotic experience lol, i enjoyed the chaos. I would love to see how the systems work if you mind telling me. Also the music goes really hard and the art as well

Had a fun time playing it, cool story, gotta play more jam games but might come back to see the result of the other choices

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Such a great first jam! it looks really cute. A bit rng heavy , could use maybe a rerolling mechanic? the dice upgrader sure punished me LOL, took a while to have a good run and beat it, loved the kafka mode sprite hahaha

This rocks so hard, it feels great and you can really appreciate how much you polished it, loved the different late game classes, cant wait to see your next game!

Great job overall, awesome sound and looks, had fun but this is the best i could do lol 

Great job on this one, love the aesthetic, only nitpick is i wish the mouse was a tiny bit faster. keep at it!

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LOVED the art! was a bit confused about not having much player imput on the first 5 fights, but maybe i didnt completely get the game, i think it has great potential! also loved the main menu easter egg

Soooo i might have found the cheat button and used it like it was a clicker LOL, good unique take con the theme,keep at it!

Love the music! deffinetly the bomb was a bit op lol, and would have appreciated a bit more morphing going on, but anyway good job!

Had a great time speedrunning it, good job!

aaaaaa tan cerca

Yeah it can be hard on jams for people to give the game a chance when its not too straightforward, but i like to try figure out, i usually dont read the tutorials and buttons and have to go back to do it after failing misserably lol

Damn you rock

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Deffinetly dont skip the tutorial here lol, had fun but didnt really seem like that much of a choice or need to be on mode 1 and 2. Keep at it!

honestly lots of fun, managed to kill only 3 wyrms and recovered from losing my ship but still, great job!

I really enjoyed playing, its deffinetly an issue how out of hands things get if you lose a life, since you get back to normal attack no power lol, other than aknowledging that snowball effect, awesome! keep at it

I really enjoyed playing, its deffinetly an issue how out of hands things get if you lose a life, since you get back to normal attack no power lol, other than aknowledging that snowball effect, awesome! keep at it

https://imgur.com/a/LilAKy5 Im confused about what to do here D: great job anyway. i wasnt fish for a while

the game looks awesome and im so sad i suck so bad at it and couldnt see that much. Great work and would love to try it again post jam

I really liked the art and music, also seeing the girl right before the end, but was a bit sad that you didnt go to her after the boss. Overall a bit frustrating but i think that was intentional lol, keep at it!

GOT OUT OF HAND PRETTY FAST

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thanks! i was 𝒽𝑜𝓅𝓅𝒾𝓃𝑔 youd like it

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Thanks! Yeah it's definitely hard to get good at the controls, we went against air control since with it you could just propel yourself upwards against a wall, press right and just get over it (pun intended), so for the mechanics to work you need to rely more on the tongue. Definitely will feel a lot better when we work more on the physics and get a better curve of learning early on

I think your lengthy feeback is absolutely the best, easiest way to improve is to get a feel of what the players think while playing. kudosx100 for doing it and taking the time again and again.

i got to the part where its 1 square sand 1 ice 1 sand and so on, how far was i? i also think maybe the wall jump should be made a little bit easier to accomplish... hahaha

had fun playing it, really tried to finish it but after getting back to the beggining one too many times... ive failed you sorry

cute game, had fun playing. a bit of feedback is it was a little counterintuitive that if you jumped from a lower place you bounced more on the bouncy thingy and if you jumped higher you bounced lower, also counterintuitive not just moving standing still on the birds, anyway good job, keep at it, would like to see what the other levels look like

thanks! so glad you liked it! deffinetly we gotta work on the background pallet to be less confusing

Thanks for the feedback!
Yeah, we are thinking about doing more with the game after the jam, and in that case we will remake the whole physics system and the level too, we had a busy couple of weeks and werent happy specially with how the level ended up, needs to be more intuitive, less punishing early on, and teaching better the mechanics as well. 
The brown background was intended to be a bit of a guide of where to go and how, but obviously that didnt work out hahah, thanks for giving it a good try tho, im figuring out that you gotta be really good to explain things more naturally and not too literally, but ill defend myself saying im just starting making games hahaha. Also we decided the movement was gonna be only using the tongue after you leave the ground, since if you can control in the air you can move just too freely and lets you just throw yourself up to a wall and just press right to get over the ledge, and that ruins a couple of the mechanics.

Sorry for writing all over the place, and thanks again for liking it!

okey, i got a preeeety decent score, also, be sure to tick the option not to allow people to do this kind of stuff of changing color on the leaderboard lol,  grats on the game, i can see this one as the picked one by the speedrunners

thanks for the feedback! clarified the controls a bit better, hopefully that will help!

I feel like it's one of the most traditional foddian games in the jam, but I mean that in a good way; it's probably the one that knew the most what it wanted to be and accomplished it pretty comfortably. Pretty good game feel, clearly speedrunnable, a nice amount of polish. Very solid overall. Managed to get a good score, but im coming back for that top 1 !

Love the theme, art and idea, i feel like if the cat had a bigger cooldown it would feel better, but also a better level dessign at the very beggining  making it easier (its really hard) to get out of the first part, would make it  a lot less frustrating

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I might have just flown out to infinity lol. Had fun playing it, maybe would like to be able  to turn the camara around to see better where im going. Good job!

i hope you go back to it and polish it after the jam, really want to play it again