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Godot Version
4.3
Wildcards Used
Natural 20
Game Description
This is a simple strategy game inspired by games like Civilization and Tropico where you shape the future of a nation by investing your abilities (your Intent) into various action, affecting a collection of statistics measuring the qualities of your nation
How does your game tie into the theme?
Narratively, the game takes place after the fall of an empire and your nation has been reset to "zero", it is up to the player to decide how it shall proceed in the future. Additionally, the game presents a collection of choices through events that modify actions and shape the qualities of the nation.
Source(s)
N/A
Discord Username(s)
evenwood
Participation Level (GWJ Only)
This is my first one
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Comments
Very cool, would love to see this fleshed out further
I didn't really know what I was doing, I just threw dice onto random squares and somehow won
The popup for the top right panel (explaining what Wealth does) wouldn't go away and obstructed view of the map
I love the music and the art style of the game. It seems that there is a lot of effort in making this game.
Unfortunately, the game is just too overwhelming from the beginning, there are too much statistics and too much action spaces with an unclear function and the main objective of the game is not really clear to me. It's a shame because it seems a game I would have spent some time onto but it should be more beginner friendly.
P.S. Also there is a bug for which if I move a Die onto another Die they collapse in one single Die and I can't split them away
Love the concept, I would have love to have more stats displayed for each actions I took, maybe don't show every building as seeing everything can be a bit overwhelming at first.
Amazing proof of concept imo
I like the vast array of options, and how the dice make your choices limited, but sometimes, with the end of round choices coming around, it felt like they swayed the values so much more across the board than any of my dice did. Perhaps I just got unlucky.
Needs a button to reset the dice back in their tray though, i got stuck because the dice was chosen but not aligned with the mouse cursor, so i couldn't choose somewhere to place it properly.
Overall a neat take on using limited resources to juggle many different responsibilities.
Interesting take on the theme, I really enjoyed the story. I wish I could have felt like I had more of an impact. At least for me it seemed like it didn’t really matter which area I put the dice, and I didn’t get a clear understanding as to what the value meant for the different area.