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Peckiro Parry Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #92 | 2.769 | 2.769 |
Audio | #111 | 2.462 | 2.462 |
Accessibilty | #129 | 2.154 | 2.154 |
Originality | #138 | 2.308 | 2.308 |
Overall | #144 | 2.121 | 2.121 |
Fun | #145 | 1.769 | 1.769 |
Graphics | #147 | 1.923 | 1.923 |
Theme | #149 | 1.462 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
(WIP) Parry this farmer!
How does your game tie into the theme?
The idea was going to be a chicken metamorphosing through different stages after enough successful parries.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
Obviously not finished as you would have love to, but the parry mecanic is great and this deserved to be submit in this game jam, great job :)
Congrats on the submission!
I would recommend against using "z" for parry though - moving with wasd - z becomes a bit inaccessible. Better leave parry for the second hand :)
Interesting concept, congrats on submitting a game!
Honestly congrats on pushing through and getting this out even if features had to get cut :)
Everyone gets satisfaction from timing a good parry, so it's got a strong base mechanic. I can see this idea pairing well with something like an idle clicker style game, where you time your basic action.
Not sure if I reached an end state, but the music stopped playing after a while. Nice work making the controls clear. Would be nice to add some sound feedback to the parry, and what you had in mind for the morphing. I didn’t see anything morph at least.
It's an original concept, the music and cute graphics make it shine. The parry mechanic is satisfying and it would be cool to see it fleshed out further!