Play prison
Prison of Four Elements (VR)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme incorporation - How well did the entry fit the theme. | #23 | 2.849 | 3.571 |
Audio - Did the entry make good use of audio? | #25 | 2.393 | 3.000 |
Fun factor - How much fun was the entry to play. | #25 | 1.937 | 2.429 |
Haptics - Did the entry make good use of haptics? | #25 | 1.481 | 1.857 |
Overall | #26 | 2.051 | 2.571 |
User experience - How well was the user interaction implemented. | #27 | 1.481 | 1.857 |
Originality - How original was the entry. | #27 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.4-dev3
Required OpenXR features
Needs controllers, maybe produce the spins, hands are bugged
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Comments
Congrats for making a game for the jam! I was able to find the orb for the fire/lava orb. Things got kinda messed up when I went into the earth maze though as the colliders and meshes weren't lining up, and I was having to deal with invisible walls, while heavily motion sick.
I had a really tough time with the locomotion/turning with motion sickness so I had to quit before I got too sick. The locomotion acceleration curve in the game was really tough to stomach. With thumbstick locomotion, you really need to deactivate all acceleration with the movement, and just have it be still or moving at a fixed velocity, to reduce motion sickness. Also, a snap turning option would help for those who are not turning in person. Here's a helpful article on reducing motion sickness for your players in VR.
An interesting idea; however it seems like collisions get messed up after teleporting back from getting the first sphere. The motion could do with supporting strafe and the acceleration could be more responsive.
I got dizzy while playing, I think changing the turn into snap-turn can fix a little. However the textures are pretty.
Interesting concept! I managed to find the orb one of the mazes (the ice looking one), but I'm kinda prone to motion sickness and I had a lot of trouble with the locomotion in this one, and needed to stop playing after that. This one appears to be all walking through mazes, so I think teleport locomotion would work well? Or, even if the smooth motion could be tuned a little bit with an optional vignette? Anyway, congrats on finishing a game in a week, even if I couldn't play very much of it :-)
Player movement is really weird. Starts really really slow, then slowly speeds up then becomes too fast to control. Not sure if this is headset-dependent.
I managed to find the fire orb, but there seemed to be invisible walls (and visible non-walls) in other labyrinths.