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A jam submission

Go-fish-dot: VR EditionView game page

An endless fishing simulator in VR.
Submitted by bublint — 16 minutes, 33 seconds before the deadline
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Go-fish-dot: VR Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Haptics - Did the entry make good use of haptics?#63.1543.154
Audio - Did the entry make good use of audio?#143.0773.077
Theme incorporation - How well did the entry fit the theme.#143.7693.769
Overall#143.0513.051
Fun factor - How much fun was the entry to play.#173.0773.077
User experience - How well was the user interaction implemented.#172.5382.538
Originality - How original was the entry.#242.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great start of a game, needs a little more.
  • This was a fun game. Like others I found the casting physics quite amusing.

Godot version used
4.2.2

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Comments

Submitted

I like the blobby toon water shader a lot.

Submitted

God the hook back it's completely crazy :) It was so fun. The environment is nice and the sound good. Nice

I miss some different fishes with different haptics signal but it cool

Submitted

I recorded my playthrough

Submitted

Like @quinnleavitt, I really enjoyed the jankiness of the physics: I was able to cast some absurd distances, including (on accident of course) straight up in the sky. :-) I didn't manage to catch a fish up there, though. And it's always exciting when reeling the fish back in.

Anyway, a nice little experience! Great job :-)

Submitted

I really liked the haptics, water shader, fish model, and the water sound effects. I also really enjoyed the jankiness of casting with the physics based bobber one time I think I even caught a fish out of the sky somehow. I think you did a great job on this one but I'm sure you were pulling your hair out trying to get the bobber to work right. I think the jankiness adds to its charm and I had a great time playing with the physics.