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Heat Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics and Sound | #18 | 3.161 | 3.161 |
Overall | #66 | 2.430 | 2.430 |
Gameplay | #72 | 2.161 | 2.161 |
Theme interpretation | #92 | 1.968 | 1.968 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/ganbaregameskyle/heat-death
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No
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Comments
Really neat experience! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
Wow, I "collected" all the stars displayed in the upper right corner ...
The visual effects are pretty nice.
Well done ...
I really want to look at your code to see how you accomplished some of those effect (esp the fractals). For a game with "death" in the title, it was very relaxing and soothing to sail around looking at the pretty images. :P
Nice effects and visual presentation overall, from all the games I've seen this is the one I'm most interested in seeing the code, you did some cool shit!
Took me a while to find the last "star", and then the game suddenly ended, not sure if I did not see it or what happened.
Yeah, some of the objects are way too small and so it takes a while to find them.
Also the end was just a screen that says "Don't worry. It will all be over soon." with a button to exit the game. You must have pressed the button before the scene was fully loaded. My apologies.
I saw this ending screen, but I mean it seemed to appear out of nowhere, before I realized I had interacted with the last star thing.
Ah. In that case I should have had a longer transition to the end. My apologies.
The visuals are pretty good. I especially liked the fractals. But it was hard to understand the objective of the game.
Liked the effects and the exploration, found all the elements, can't see the relation with temperature, though. Enjoyable, nonetheless.
I didn't get the theme but as soon as the music began playing and the visuals hitting I smiled.
Nice visual effects, almost lost but ended up finished it though. :)