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The Necromancy Trials's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Likelihood to make money | #1 | 4.063 | 4.063 |
Gameplay / Fun Factor | #2 | 4.063 | 4.063 |
Overall | #3 | 4.063 | 4.063 |
Music & Sound | #4 | 3.875 | 3.875 |
Art / Aesthetic | #5 | 4.313 | 4.313 |
Potential for Post-Production | #9 | 4.000 | 4.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Solo
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Comments
Solid game. Look good, sounds good.
I had a previous complaint about picking up and moving the skeletons. Not exactly sure if you changed it, but it didn't seem to cause me issues playing this time.
You could put this on steam today for $1 and get quite a few players. I did end up rage quitting because my poor platforming skills forced me to restart level 9 twice because I'd keep dying and the skeleton holding down the button would despawn. This is pretty much a fully finished game already that executes well on a super unique concept.
Very Cool! A lot of different ways you could take this project and utilizing different qualities of using death as a mechanic!
Great idea and mechanics are fun to learn and play with. Great puzzle feel.
>What was the most frustrating moment or aspect?
Maneuvering bones, especially the skull.
>What was your favorite moment or aspect?
Finally getting past the place I got stuck in the previous build. The addition of a restart key was nice.
>Was there anything you wanted to do, but couldn't?
I'm never going to have the patience to finish the game, and that's ok.
>If you could change, add, or remove any 1 thing, what would it be?
I'd just leave the skull on the torso. It's too annoying to use on its own.Amazing, the start menu and the ending make a good closure, and though the levels are mainly the same (if I remember correctly) I feel some improvements in the controls, especially the jump feels better now. A round entry for the jam, congrats on a great game!
personally it was a bit annoying to deal with the clone but still a great game
Wow! This is great! I love all the different ways you've utilized the two main mechanics for puzzle solving, it's very creative. The music and sound is perfect and the aesthetic is awesome.
In some of the latter rooms, it felt like I was fighting with the jump more than I was solving puzzles though. I'd figure out the room and then all my bones on the buttons would disappear. But other than the jumping needing a little more dialing in, it was a really fun game!
Amazing!
Because of bad luck, I guess, I didn't get the chance to play this game in previous submissions, I will definitely check out how this game evolved.
Congratulations on the great submission! This is only the second game I am reviewing yet, but I have a strong feeling it will be one of my favorites!
On constructive feedback I could give is about the responsiveness of the jump, I found myself a lot of times falling from an edge I intended to jump from.