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A jam submission

The Necromancy TrialsView game page

A puzzle platformer tampering in dark sided stuff
Submitted by Jake Gollub — 17 hours, 42 minutes before the deadline
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The Necromancy Trials's itch.io page

Results

CriteriaRankScore*Raw Score
Likelihood to make money#14.0634.063
Gameplay / Fun Factor#24.0634.063
Overall#34.0634.063
Music & Sound#43.8753.875
Art / Aesthetic#54.3134.313
Potential for Post-Production#94.0004.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you submit to all previous sprint jams?

Yes

Was this made by a team or a solo jammer?

Solo

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Comments

Submitted

Solid game.  Look good, sounds good. 

I had a previous complaint about picking up and moving the skeletons.  Not exactly sure if you changed it, but it didn't seem to cause me issues playing this time.

Submitted

You could put this on steam today for $1 and get quite a few players. I did end up rage quitting because my poor platforming skills forced me to restart level 9 twice because I'd keep dying and the skeleton holding down the button would despawn. This is pretty much a fully finished game already that executes well on a super unique concept.

Submitted

Very Cool! A lot of different ways you could take this project and utilizing different qualities of using death as a mechanic! 

Submitted

Great idea and mechanics are fun to learn and play with.  Great puzzle feel.  

>What was the most frustrating moment or aspect?

Maneuvering bones, especially the skull.

>What was your favorite moment or aspect?

Finally getting past the place I got stuck in the previous build. The addition of a restart key was nice.

>Was there anything you wanted to do, but couldn't?

I'm never going to have the patience to finish the game, and that's ok.

>If you could change, add, or remove any 1 thing, what would it be?

I'd just leave the skull on the torso. It's too annoying to use on its own.
Submitted

Amazing, the start menu and the ending make a good closure, and though the levels are mainly the same (if I remember correctly) I feel some improvements in the controls, especially the jump feels better now. A round entry for the jam, congrats on a great game!

Submitted

personally it was a bit annoying to deal with the clone but still a great game

Submitted

Wow! This is great! I love all the different ways you've utilized the two main mechanics for puzzle solving, it's very creative. The music and sound is perfect and the aesthetic is awesome. 

In some of the latter rooms, it felt like I was fighting with the jump more than I was solving puzzles though. I'd figure out the room and then all my bones on the buttons would disappear. But other than the jumping needing a little more dialing in, it was a really fun game!

Submitted

Amazing!

Because of bad luck, I guess, I didn't get the chance to play this game in previous submissions, I will definitely check out how this game evolved.

Congratulations on the great submission! This is only the second game I am reviewing yet, but I have a strong feeling it will be one of my favorites!

On constructive feedback I could give is about the responsiveness of the jump, I found myself a lot of times falling from an edge I intended to jump from.