I like the swapping mechanic, although Lucius sometimes walked right into me, making it hard to swap. I like the 3D aspect, made climbing the mountain pretty fun. It's just too bad the trees look so flat.
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Hazard Harold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 3.100 | 3.100 |
Graphics | #13 | 3.000 | 3.000 |
Comedy | #14 | 2.600 | 2.600 |
Overall | #16 | 3.000 | 3.000 |
Story | #20 | 2.500 | 2.500 |
Music | #27 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Overall: Neat little exploration of RPG Maker in a 3D form, which climbing a mountain works very well for. An elevated story and compelling characters would take this to new heights.
Gameplay: Walking simulator gameplay is broken up nicely by overworld abilities for each character. The staggered party members as interactive events takes this up a notch, although sometimes it was hard to interact with them as they'd clip through me. I think the game ended just as the gameplay began to feel a bit formulaic which is good.
Music: Nothing but whooshing wind. Works very well for the setting though.
Comedy: Didn't offer much.
Graphics: MV3D works a lot better for the perspective of climbing a mountain than your average 2D game. Reminds me of the perspective I wanted to shoot for last year before deciding on Show-Stopping Hero with its fixed camera. I think the camera could be angled a bit lower to make the flat billboard sprites more convincing.
Story: Story works but dialogue leaves something to be desired. Definitely felt a little bland and artificial.
Pretty terrifying ascent, what with this team constantly getting lost and freezing into blocks (thankfully not Marsha. She's just super lazy). And what's up with that Harold guy? Waaaa no time for discord waaaa family and work waa waaa, geez man, get back into the community!
Anyways, thanks for bringing another dimension (haha) into the jam as always! Not too much gameplay wise, but it was somewhat cool to actually ascend in an RPG maker game.
Interesting use of MV3D. Though the game play kinda felt repetitive and plain. The ending was interesting and changed the atmosphere quite some :D
It was pretty fun, though it got a bit repetitive towards the end. The overall concept was a lot of fun.
That was interesting to play. I found the game is very laggy if you try navigating the map with a mouse but the problem disappears when I switch to arrow keys for controls. You definitely nailed the feeling of horror of travelling around a freezing mountain, so this is a pretty good short and atmospheric game. However I can't help but feel that the writing feels very uncanny since these characters do not express emotion in ways that feels real. They feel more like robots
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