Play One-Shot Adventure
Snag the Suit / Evac the Exec's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does this adventure adhere to the jam's theme? | #3 | 4.333 | 4.333 |
How appropriate is this adventure for a science fiction game? | #6 | 4.667 | 4.667 |
How novel/creative is this adventure? | #6 | 4.000 | 4.000 |
Would you run this adventure? | #7 | 3.333 | 3.333 |
Overall | #7 | 3.933 | 3.933 |
Is this adventure clearly written and roughly within the word limit? | #13 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What system is this designed for?
Mothership RPG
What are the necessary assumptions of your adventure?
Space habitat: Bernal Sphere. 1G in an equatorial belt, with lessening simulated gravity the closer one travels to the Hub.
Hyperspace FTL.
Is there any sensitive content in this adventure?
Police brutality.
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Comments
Really like the dual nature of this doing a great deal in a small space.
Interesting design, very robust for such few words. I like the random encounters and the procedural aspect of the game lends. Some of the fonts are a little harsh, the font for the second page top left particularly. It was a little daunting reading it the first time, a lot of mechanics and proper names. But after reading the whole thing and going back to the more confusing parts I think it makes much more sense. I think it is a creative, robust take on the prompt and I would be interested in running it. It is also nice that it is repayable with the two objectives. Good job!
I like the efford you put into designing the pamphlet and the maps (were they traditionally painted on paper? That's amazing), but I found it difficult to understand what the adventure was about. I think a general explanation in the beginning, contextualizing the situation, clearly stating the problem and the resolution would be perfect to help guide any reader, even if they're unfamiliar with the system. And if it's good for such readers, then it'll be good for those who know the system as well.
The map is indeed a watercolor painting I made and scanned, ^^
I am a bit confused, however, about what you found hard to understand with regard to the situation, problem, and goals (resolution). The situation and problem are along the banner of the pamphlet, and the title states the two potential goals: Evac the Exec, or Snag the Suit. The players choose which job to take, either evacuating Ori Moineaux, the executive, or snag (i.e. kidnap) the man while the station is in chaos.
Thanks for the feedback, these jams are always good to dig into the misunderstandings people have with an adventure. All about helping each other improve, so please feel free to dig into specifics!
Sorry, I'm really unfamiliar with reading adventures in pamphlet form. Now that I'm re-reading it, I can understant it better. I think I didn't understand the title well, too, but now it makes sense.
The technical writing style made me bounce off this one at first but as I went through it I liked it more and more. A standout part of this adventure is the tile-based chase scene at the end. I liked the design a lot.
Thanks for the comment! It's so great to get some writing feedback. For the (maybe overly) technical bits, I'm gonna take a guess you mean the Snag/Evac Operation Actions on the inside flap (1st page, left)? Or was it more so an overall tone kinda thing?
The inside flap was my attempt to summarize and adapt the greater portion of Jean Verne's Follow the Convoy pamphletinto one pamphlet section. The inside of the pamphlet, the tables, map and tile types were the most fun to write, :)
I'm hoping to read and review Hyperspeed submissions on Thursday. Looking forward to giving KPED a read!
It was specifically this line where my head spun: "Order intel nets the Crew the Sons’ pre-planned path–A5 to E1 (Warden’s Discretion, see interior map)–and the rival zones (give players the Snag Map)." Very technical and dense for the first lines a reader will see.
Makes sense that things eased off when I got to the actual adventure part and it made a lot more sense then!