Not a bad game at all, the power ups having a risk/reward feature is pretty cool and ties into the theme nicely, although I wish you told me before the game started instead of the game over the art is a bit basic but I do like how you made a city rooftops setting with just rectangles, while I do wish there was enemy variety, the level system for the enemies was a good substitute for that, the boss did feel like a bullet sponge though I won't lie
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Shoot and Pray's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #77 | 3.336 | 3.462 |
Music | #117 | 2.743 | 2.846 |
Theme | #124 | 2.743 | 2.846 |
Overall | #148 | 2.713 | 2.815 |
Creativity | #160 | 2.817 | 2.923 |
Art | #212 | 1.927 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The is good, but I feel it would be better with better graphics and sounds. The music is not bad. It can be fun. Good job!
I like the mechanic of letting the player receive the power-up by standing still for three seconds. Nice!
I was hoping to jump to those other platforms. I need to dig deeper into 3D development. Thanks for some inspiration.
the 3..2..1 sound sounded cool...also o couldnt figure out that the round arrow increased my fire rate initially.....
managed to beat it with 190 points :D you really need to get those powerups early or its a slipery slope to painland huh
Nice, I beat the game at 210 points. I love that you can go crazy with the powerups in this one. Was a bit confused initially why someone was saying "three" every few seconds before I realised that's when you stand still :'D
Could have used a few more enemy types. I like that you actually put a final boss in the game
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