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Cody's Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #69 | 3.333 | 3.333 |
Theme | #95 | 3.111 | 3.111 |
Gameplay | #96 | 3.222 | 3.222 |
Overall | #99 | 3.089 | 3.089 |
Creativity | #123 | 3.111 | 3.111 |
Music | #124 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm not a big fan of maze games but I didn't hate my time here, the power ups all had a good use and were quite helpful (I would suggest a key item that could unlock the door on the other path with an exit) The ambient noises used are a fine replacement for music and it controls well, I doo wish there was something that gave a hint to the correct path to go on, a riddle, a puzzle, some sort of land mark in the middle of the path, anything would do
Thank you for you feedback! I'm glad that you (and also some other comments I read) liked the game, even though you are not a big fan of mazes. :)
An item to unlock the closed exits sounds very interesting, I actually have not thought about that (but I also have to admit that the closed-exits mechanic was kind of a spontaneous decision, because I found it too easy to just memorize one single path that works every time).
I though having these ambient sounds is a bit more "vibey" (is that even a word?) and it fits better than having the same music as in the main menu.
About the idea with the riddle / puzzle, as I mentioned in the previous comment, it is a cool idea, but I basically lacked time (and knowledge too) to implement something like this. But it's definitely a considerable idea for a remake / extension of the game. :)
If you do the key idea I feel like having it in the same path as the closed off exit but like far away would be best, if that doesn't work the path without an exit could hold the key there, I can understand not having enough time, knowledge, or patience to fully implement an idea
Nice game. Im not a big fan of dark games but that's just me. I wish the batteries would respawn and that some riddle could be shown to indicate what pash has the open door instead of wandering around.
Thanks for your feedback! I don't know if I get you wrong, but the batteries do respawn. There are multiple spawn locations in the maze where one of the three items can spawn (in fact, the items spawn randomly at these locations, but they have some spawn chance. Batteries have the highest chance to spawn, though).
A riddle would be cool, I agree. I also though abot some items that indicate a path or something, but that would have taken way too much time, because that would need an implementation of a pathfinding algorithm, which I am not familiar with yet. But if I ever plan to create a remake / extension of the game, this is a cool idea to consider! Thank you. :)
This was quite good! It was fun and really quite polished. I love the little Codies popping up on the main menu, that's such a fun little detail. The gameplay itself was a bit simplistic and all the powerups did basically the same thing to varying degrees. Maybe make the batteries last 3 seconds each rather than 3 seconds total? They seemed to drain way too fast. I didn't understand the part about only 2 paths being able to reach an exit. Where does the third one go, just a dead end in an isolated part of the maze? Dig the ambience and the music. For a first game jam, this was pretty solid. Congrats!
Hi. Thanks for your comprehensive feedback and concerns! The batteries actually take up 3 seconds per battery, but I agree with you, they seem to decay really fast. About the ways: Yes, only two ways are connected to the exits, one way is just leading nowhere (where you basically run in a circle). However, this is a bit boring, because I was not able to add a "lose condition" in the time, so basically if you run long enough in the maze, you will eventually find an exit. But yeah, two of the three ways in the center of the maze (your spawn location) lead to the three possible exits, one is basically a dead end.
Could be made into a horror game haha. Cute art and nice game :D I liked it!
Sorry for the late reply, but thank you very much! Yes, the horror style was actually not intended and just developed over the time while I was making the game. I guess it could have been a "full horror game" if it was my intention to do so. :)
Well Done! The only thing I would add is a small minimap which only shows where you’ve been and what you have seen but all in all, Well Done!
Thanks for your feedback! Yes, I have though about that, but due to lack of time, I chose to not implement this feature for the game jam. Maybe I will add an updated version after the jam is officially over, but I am not sure yet.
I love the little smile on cody's face!!! It's so cute!!! I love it!!
Thank you! I like it too. :)
I usually stink as mazes but I was pleasantly surprised to be able to beat this one. It was just the right level of challenge for me. Great job and especially great as a first jam competition!
Thank you for your feedback! I am glad you liked it and you made it to the exit. 🥳
Nice game. Maybe add a skip button to the dialog but besides that 👍.
Thank you! Yes, as I mentioned in another comment, I accidently broke the "skip-behavior" a few hours before release.
Nice game. Love the sounds and the atmosphere of it. You could definitely add more content to make the game more interesting and maybe make the walls match the art style of the game. Good job overall.
Thanks for your feedback! Yes, the walls were subject to be changed, as they are still in the state from by prototyping, but due to lack of time, I was not able to change the texture.
I like the climatic look and feel :) I don't like mazes so it's definitely not my type but I made it to the end. Adding sources of light as collectible items with different effects was a good idea.
Maybe some enemies or sources of danger would spice it up, as for now you can just wander endlessly and at some point finish the game (xD)
Thank you for your feedback! Yes, adding enemies or something else to the maze would be cool, as it would also add up to the concerns of Cody in the dialog ("I don't know what's out there", "I am too scared to leave alone."). But the initial idea was actually not to make the game as mystic and horror-ish as it is now, that was more of a spontaneous decision. Therefore, I did not have enough time left to make it a "real" horror game or add some enemies or jump scares.
Hey! Loved the vibe!
Thanks!
Great atmosphere, goal unclear, but great mechanics!
Thank you, I appreciate your feedback!
Liked atmosphere, but theme is poorly visible. 4/5
Thanks! I agree, my initial idea was a timer that teleports you back to the center of the maze (the spawn area) after three seconds and clock items that increase the timer by three seconds per item. But this was way to hard and also killed the fun of the game, so I switched to the batteries. But I understand that the theme is barely noticable.
Very moody game, love it ! Maybe the message box could've been a bit faster, I quickly found myself waiting for each word to be written, overall simple yet effective gameplay, Good job !
Thank you for your feedback! Yes, I agree. I actually changed the dialog system a few hours before deadline, so that it is animated. With this rework, the option to skip through all of the texts was accidently removed and I did not notice this on time.
a very good idea, but it is very difficult to navigate the maze and even in the dark. I mean.. it's a maze, but I got lost very quickly(
Thanks for your feedback! Yeah, I think it got a bit hard in the end. When I started developing the game, it was way too easy, because you could basically see all walls that are in your view field. I tried to counter this by making the lit area around the player relatively small.
Cool vibe.
Thank you!
Great Game, liked the feeling, sound and graphics . 🎉
Thanks!