Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

KHAGANATE - The Golden HordeView game page

Death to the Khaganate!
Submitted by Carthagea — 5 hours, 4 minutes before the deadline
Add to collection

Play game

KHAGANATE - The Golden Horde's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#34.0004.000
User Interface (UI/UX)#93.1673.167
Overall#93.3333.333
Fun#103.1673.167
Sound/Audio#113.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://carthagea.itch.io/khaganate/devlog/569993/audio-updates-and-more

Developer Feedback Questions
How do you like the gameplay?
are the controls off?
how is the audio implementation?
what would yo like to see as a feature to improve the combat?

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really good. I have to mention that a part of the fun was stripped away because I don't have three hands... I mean moving, attacking and rotating the camera was a bit much. I first tried using WASD and mouse, with minimal rotating and occasional use of the super move. I then thought of using both hands on keyboard, but the key arrangement for camera and attack was far apart. The audio was nice. Combat improvement other than the controls, I cannot think of something...

Some ideas:
Layout for left hand on keyboard and right on mouse:
1. Keep movement to WASD and move the camera rotation to the Q and E like the "strafe" movement some games have and then drop the cursor keys.
2. Use right and maybe middle mouse click for the other attacks and drop the U,J,N keys.
Layout for both hands on keyboard:
1. Keep movement to WASD and move the camera rotation to Q and E like above and drop the arrows.
2. Arrange the attacks to a horizontal key sequence (like J,K,L); I personally find it easier having tree fingers like that instead of vertical (U,J,N).
OR
Arrange two sets of keys like WASD. For example cursor keys for movement, W,S,X/Z for attacks and AD for camera?

Submitted (1 edit) (+1)

Why reinventing the weal?

WASD = move

Mouse axis = move camera

Left Mouse Button  = attack, Right Mouse Button = projectile, Mid Mouse Button = Super

Simple enough.

Yeah, the controls are the weak side of this game, aside from great graphics and gameplay.

Submitted

Oh yeah, mouse to look. Forgot about that! 😂 

Developer(+1)

This is literally the best control scheme why did I not do it in the first place xD anyhow I added mouse camera movement and controller support too, thank you!

Developer(+1)

Hello, thank you for your precious feedback, as you said I added J,K,L attack buttons, and A,D for camera, I added moving the camera with the mouse and attacking with the mouse so the user can choose to go keyboard only, or move with WASD or Arrows and attack with mouse and move camera with mouse, oh controller support too now works!, I added base capture system and a new enemy, feel free to provide further feedback on the gameplay! thank you!

Submitted(+1)

Overall,  you've got a solid foundation for a game here.  I had a lot of fun.  The sounds that were there were good, but I noticed that the background music that played when I first started stopped at some point.  It should loop, but that's all I really have to say about the sound, everything else seemed good.  I love the spin enemies do when they fly through the air, it made me very nostalgic.

Did not have any issues with the controls, they seemed weird when I first read them, but once I started playing it clicked without issue.

I do have some notes for better gameplay.  After you spend a few seconds moving straight forward you should get just a slight boost of speed (not a lot, just a bit) and when you are in that state if you hit the attack button then have that trigger a sliding or dashing type of attack.  Pair that up with a graphical and/or sound que to let the player know its ready to use.  The design goal being a way to dramatically impact with a target that you are running up to hit instead of just stopping and playing the same animation as if you hadn't moved at all.

Also, the delay between the enemy walking into range and them actually attacking is a bit too long.  Good call not making it instantaneous, but it can be shorted up a bit.  Perhaps in concert with that you might add a blocking ability for them.  The basic little dudes shouldn't do it too often (or maybe not at all?  I am undecided myself on this), but bigger tougher boss guys should (when they exist in future) and when there is a blocking move make sure there is like a cool sparking visual effect and a metal-on-metal clank sound.

Developer

thank you so much! I added controller support and better mouse controls, I plan on adding the sprinting mechanic and perhaps a dodge or a parry, excellent suggestion and i FEEL it  compliment the game very well, and I added a base capturing system and a new warrior, plan on adding more enemy types hopefully bosses too! I too was thinking about making the enemies attack more often but I did not want them to overwhelm the player, so I added golden horde mode where a certain wave of enemies is stronger, that way you only have to brace and face them for a limited time, so they wont get too strong, thank you for the precious feedback! really appreciate it and would happily add any feature  you think is worthwhile! you truly are wise!

Submitted(+1)

This can have a great future as a vampire survivor merged with a dynasty warriors game, the gameplay is fun, but i missed more locomotion abilities, like dash or jump. The audio, nothing special and the camera controls can be improved a lot.

Developer

thank you so much! I will try to integrate the random ability system, it will surely spice up the gameplay! and I will surely consider adding a dash or sprinting, they are essential after all, thank you!

Submitted(+1)

Gameplay is fun and the combat feels good, and overall I felt like the controls were easy to use (although I always enjoy the option of controller support when it is possible).  The audio was good, maybe some ambient music in the background or some battle music but the sfx were appropriate for the game.  The combat was good, my only note would be maybe a win condition (holding a point on the map for a certain amount of time or destroying spawn objects) and that would open you up to having different battlegrounds and environments to explore and battle in.  Solid start to a hack n' slash kinda game though!

Developer

Thank you so much! I tried to integrate your Idea and it came out quite nice! I added a base capture system and an enemy ambush feature, meaning you have to capture objectives on the map to proceed to hopefully a boss battle I will try to craft soon! honestly these were rough four days but I managed to add your Idea and I totally love it, honestly just thank you for the excellent feedback! I will put you in the credits! you are a great game designer! I really appreciate your feedback and feel free to give any feedback to the new features!