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Criteria | Rank | Score* | Raw Score |
Creativity | #6 | 4.448 | 4.448 |
Overall | #7 | 3.807 | 3.807 |
Enjoyment | #9 | 3.897 | 3.897 |
Sound | #17 | 3.621 | 3.621 |
Usability | #18 | 3.621 | 3.621 |
Look & Feel | #34 | 3.448 | 3.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The most creative game on this jam IMO, Loved the mechanics, loved even more the cable ride, that one was a nice surprise, nice out-of-the-box thinking.
Even though I loved the cable ride mechanic, I did struggle a bit on it, also the head movement while on the floor, and throwing the head (movement in general) was not as smooth as I would have liked.
About controller scheme for keyboard, I didn't like the control schema u used for the head detach, F is too close to D and you have to move your both hands pretty close together, I recommend you use the more common schema which is WASD for movement and JKL for misc buttons, keeps your hands apart and feels nicer (Only when you don't need the mouse should use JKL)
Thanks a lot! i did not though of a JKL button scheme, but yeah that would have been better tbh
wow! great game! the heasd mechanic is amazing! and the art is amazing! well done!
Thanks a lot!
VERY cool game, great idea! I love pretty much everything about this. I really like the head animation, the sounds, music is really nice the puzzles are satisfying. The only constructive feedback I have is that I wish you could control direction/momentum while in the air, and that you slid less after you stopped holding the move button while you were just the head. Flying the cable as the little bot was really fun too. Great job!
Thanks for playing! I'm happy you liked the cabble robot :)
I really like the concept, I jumped out of this jam because of not being able to come up with anything fitting to the theme but this is head on... I don't know if that joke works.
I have sadly not been able to enjoy it too much because of the character movement. My main issue is the head just doing... things. But I don't know how you could've made it much better given that it gotta have that cube rolling thing. One thing you could've done is give some weighty midair control in the style of mario to the head, one that keeps your momentum if you do nothing but changes it when you move (can be a bit hard to implement different jumps when you start out, but learning which kinds of jumps you can make can be important).
I haven't gotten through the entire game (Level 12 was the last I played) so I don't know if you used it but I was interested in seeing the Robot and Heads different movements being used in level design. I feel the Head having a fixed jump height but with midair control while the robot has a controlled jump height could open up for some interesting levels.
I also gotta comment on the level design, I think their biggest issue is the difficulty curve though I'd say that's a bit out of scope for a beginner jam (and it is 1 am and I didn't finish the game so it is impossible for me to judge that). But a few levels also gave me a LevelDesignersFirstLevel-Feel, especially Level 11. Like I get the idea, but what is goin on with that upper layer of platforms, there's absolutely no need for that weird hole inside of them it just gets in the way of the main mechanic of the level: Bringing robot to left side so that he falls onto the switch after you fly through the level.
And about the look of the game I gotta say, the individual assets each look fine on their own but thrown together it is just extremely unfitting. It combines 3 styles of pixel each at a different resolution with mesh-cubes and dynamic lighting. But I still gotta put credit to the fact you managed to make the lighting effects and robot legs work (I haven't been able to do so yet), even if it doesn't look good right now it'll help you make things look good in the future.
And finally the sound design is just real good. Not perfect but it is some solid work.
Hope I haven't been too strict and written something that demotivates you. In the end it is a finished game and you should be proud of that.
Thanks for the long feedback, i really appreciate it.
I kinda understand how this game could have been better by reading all of these comments, as a beginner i'm still happy i did this but i do not want to stay a beginner so I appreciate these feedbacks to improve how i will make my games :)
You should absolutely be happy you did this. I was taking way too long to start my first project.
I could've made a first small game like 7 years ago, but I didn't. It would've made for a worse first game than my actual first game, but I would've improved far faster than I did when I only made incomplete learning projects.
So have fun finishing some games and improving.
Great game! :)
The soundtrack enhances the feeling of discovery and quriosity)
Thanks for playing :)