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A jam submission

TV Head: The Last Free Robot Battling the Horde in Another World?!View game page

Vampire Survivor/Smash TV inspired shoot em up for the indie game dev beginner's jam.
Submitted by ChritBoy — 6 hours, 13 minutes before the deadline
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TV Head: The Last Free Robot Battling the Horde in Another World?!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44.0004.000
Look & Feel#173.8243.824
Usability#203.5883.588
Overall#223.5653.565
Sound#253.4123.412
Creativity#573.0003.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I know you were thinking on desktop, but I surely see myself playing this on mobile, whenever I have some dead time, even though I'm not a huge mobile gamer by any means. This is a cool one!

Developer

Thank you very much! We're thinking of reworking it as a mobile game at some point, but there's a lot of renovation that needs to be done with the code haha

Submitted

Well, I'm not much into violent games, but I'm cracking up at how happy that little robot is carrying that piece... Great feel, controls are working as expected... Not sure why the robot would go around shooting, but hey, it's a robot malfunctioning? Not sure if I should be asking why, maybe I should shut up and have fun!

One of the best soundtracks I've heard in the jam, and I'm not really into chiptune sounds, either. The arrangement reminded me of surf music, you know, the Mermen?

Great effort! Keep up the good work! Thanks for sharing!

Developer

haha yeah, I wanted to implement a scrolling text backstory to explain the setup, but ended up prioritizing other things when we started running out of time. I tried to inject the idea into the title =) The soundtrack was all my partner, they did a wonderful job! https://skeletonhouse.buzzsprout.com
Thank you so much for the kind words, glad you enjoyed it!

Submitted

At first was unusual that I can't move with WASD. And had that feeling, that I want to shoot moving backward))
Would be nice to have some count/indicator of weapon charges, to understand how many rockets I have. But in other hand, maybe I should count shoots...?

Developer(+1)

Thanks for the feedback! An ammo counter was on my to do list, I just ran out of time and prioritized other things. I think I'll release an update taking into account all the feedback, in which case I'll definitely implement that.

Submitted

This is very well made, fun music and crazy snowball effects when enemies explode and trigger other enemies to die. 

Very fun and chaotic :D

Didn't really understand what I was dying to my first couple of rounds, but then I figured out that the second enemy type shot out a spray of bullets and I was just to close.

My high score was 2413

Submitted

Wow! I love this game ! Cool mechanics!!!

Submitted

Great graphics and mechanics. I liked how the movement and attack were combined to make the game smooth. Small detail, but the buttons with "Reassemble" and "Surrender" instead of the generic "Respawn" and "Quit" were really nice and unexpected haha.

Submitted

I loved the combinations of the upgrades, like quick-shooting + explosives, it was really fun.

Submitted

Loved the game.
it's satisfaying to play when there is a lot of enemy. The fact that it's one hit = death make it a bit too hard for me but great job overall ! 

Developer

thank you very much! Our consistent feedback is that it's too hard haha

Submitted

Really fun game well done! There was a bit of lag when there were loads of enemies, but that may just be when playing in the browser.

Developer(+1)

I think it's probably how we handled the enemy spawning. We kinda coded ourselves into a corner in the first couple days so we couldn't go back to clean it up properly by the end. Thanks for the feedback!

Submitted

Very cool man! The explosions are a bit too strong lol. But well done!

Developer

Ah, thank you! We definitely went a bit 110% with everything, but it was a great learning experience =)

Submitted

Reallt cool one, the exploding things are overpowered. Also dying from just one blow seems too hardcore as well, considering everything that's coming at you. Maybe 3 lifes? Or a lifebar would be cool.

Developer

You're absolutely right! We were considering a lifebar early on but decided to prioritize implementing other things instead, but that's definitely something we would add.

Submitted

loved the game! Hated the exploding enemies, because they always killed me XD.

Developer

Thank you! Yeah, those little ones are a right pain in the butt haha