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A jam submission

The Magic TableView game page

Combine things to generate others as if it were magic, but everything has its limit and the materials can decompose!
Submitted by Riccardo Cafagna — 12 minutes, 33 seconds before the deadline
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The Magic Table's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#463.1333.133
Crafting Mechanics#493.0003.000
Overall#822.3872.387
Gameplay (Fun Factor)#842.2002.200
Jam Theme#882.4672.467
Audio#1061.1331.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme was used for the game, and in what way?
Expire, the items on the game has a life time, so they expire if you don't use in time.

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Comments

Submitted(+1)

That's a crafting game. That's it! Very simple. yet cool! Nice

Submitted(+1)

Nice simple idea. The whole expire thing makes it quite stressfull :-)

Submitted(+1)

The idea is cool and I like the selection for crafting with the right mouse button - that is a very interesting way to craft :), would like to see more of it!

Moving the crafting recipes into the game itself might make it eazier to play. Since the items expire so slowly, it doesn't really change the gameplay. Unfortunately, I encountered a lot of bugs. But what I do enjoy are the sprites :), they look great! Good job on the game!

Developer(+1)

Thank you for playing and giving a feedback!

Unfortunately, the game jam time constraint, we didn't had time to calculate the perfect time to each item expire and didn't implemented a "craft book", but it's on our plan. Which bugs did you found?

Submitted

I played the game again to hunt bugs, but I have realized they are not actually bugs, just things differing from my expectations :). Sorry. For example, each time a stone is generated, I would expect it to appear on the "Get it!", but it takes a little bit longer. And then each time you start dragging from an empty spot or outside the board, you grab the first thing your mouse touches (I'd expect nothing to be grabbed). And the text about stone doesn't go away when you remove a tool. So it's not really buggy :), it just confused me, sorry ;).

Submitted(+2)

Great job on taking a simple concept and making it fun!

Submitted(+2)

It's pretty simple, but it is a pretty awesome idea, could totally see this as a phone game. Where you start from basic materials and keep upgrading to ridiculous amounts and progress.

Over nicely done, :3

Developer(+2)

That's a good idea, I will keep it in mind :)

Submitted(+2)

This was a simple and neat demo of time expiring items. The initial table size proved to be a challenge when trying to figure things out, but once I got a hold of the concept, I crafted the table to a large size. Interestingly enough, if I right click to craft the x5 planks, they turn into a (?) item that I couldn't do anything with, so I'm guessing that was planned content that didn't get fully implemented yet. I'll have to keep an eye out on this one if ya'll decide to expand upon it like how much I expanded the crafting table XD. Crafty work!

Developer(+2)

It is very good to receive feedbacks like this, thank you very much! This "?" was supposed to be an item (as you supposed) that was going to be possible to be sold to the aliens! Unfortunately, there was no time to implement. We are thinking about continuing after our main project :)

Submitted(+2)

Well done! The interface is nice and straightforward. Very impressive for the time constraints especially with the WIKI.

Submitted(+2)

I crafted a bunch of table until some of them went offscreen when my inventory changed size! well done! Nice!

Developer(+2)

Thank you for giving us a feedback!

Yeah, we didn't set a limit yet, and we are thinking on making different tiers of "crafting table" to increase the size so it won't be so easy :P

Indeed, there is a lot of cool stuff that we hadn't time to implement.