This was fun! Resource and time management while trying to sell to aliens with ever increasing needs. One run had me fail because I thought I had all the ingredients, but I was one short and left before I could recover them all (XP). I did like how extra fuel turned into flowers at the end, and the ability to change the difficulty was a nice touch. I did successfully beaten it on normal if you were wondering. Phenomenal work!
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Planet Visit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jam Theme | #4 | 4.292 | 4.292 |
Crafting Mechanics | #6 | 4.000 | 4.000 |
Overall | #16 | 3.592 | 3.592 |
Audio | #21 | 3.375 | 3.375 |
Gameplay (Fun Factor) | #22 | 3.458 | 3.458 |
Graphics | #61 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Both themes: There are *alien* merchants. Your given time on each planet *expires*.
Comments
That was quite fun. Liked the crafting mechanic and the time constraint. Although it sometimes got a little stressful.
I liked the panicked race to craft the materials to trade, more use for stars and maybe slightly easier traders (at least a bit later in the game). Excellent job
I really liked this one. Super engaging the whole way through, really well paced, ramped up in difficulty at the perfect rate.
My one issue would be that there is no down time. It might be nice for example to be able to choose when you're ready to go down to the next planet. But the current way does maintain the frantic pace the whole time.
Seriously, I had a great time with this game. Great job!
Interesting crafting system, but the game could use a tutorial. Also, I liked your scene transition effect.
I lost my first 2 tries because I didn't realize the pentagon was fuel and also I didn't realize you had to trade your supplies with the alien by dragging your items into the trade box. Maybe put a title "Trade" over that box?
Also, with the pentagon, you could add a spout to make it look like a gasoline container to get the idea across. I don't think you need a long tutorial, but something like an overlay that labels the main elements and basic instructions before stage 1 begins.
I liked the game, it has an interesting proposal!
I didn't manage to craft a star, I don't know what was needed to make a square, but that's okay.
The music and sounds are very pleasant
I really really enjoyed this. What a surprising amount of depth and strategy. I started out trying to craft as I went and then tried hoarding shapes and crafting during the flight but couldn't drag fuel through all the shapes I had stockpiled! Good times!
A fun game, which appears simple at first, but reveals itself to be quite the challenge! The crafting desk and the dragging and dropping reminded me a lot of Papers Please.
I thought the visual language used was very clear and instructive - the only thing that wasn't clear to me at first( and which caused my first game over :S )was that you had to keep clicking the triangle to get a triangle piece to appear. Perhaps that stands out as it's active, and the square and the cirlce are passive.
The music and sound effects were great too!
Really liked the particle effects for the square, and the fact that you couldn't keep it! That was a super interesting way to test the the player. Although the situation where the planet you arrive at doesn't have any squares, but you need them to craft whatever the alien wants, emphasises the issue I found with the game: sometimes you can't do anything. Whilst in those sitations I found myself just stocking up on shapes - which feels like it should never replace the main objective of crafting for the alien. It also means that when you've got no fuel, and can't craft for the alien, you've essentially already lost the game but have to wait for it (unless there's something I'm missing!)
But overall there's a very promising premise here, and with a few tweaks I think it would be awesome!
Thanks so much for all the great feedback :)! You're not missing anything and I'm happy to read that the visual language worked :).
When the alien wants something you don't have, it can indeed feel frustrating. On the other hand, I kind of like the idea that it might make the player craft stars in advance, when they see squares :). Just stocking up might not be that fun though, right. And you are also right with the waiting, which I at least tried to kind of shorten when you're in space.
Good points, thank you :)!
The stocking up could definitely be a fun, if it was kept as something that gave multitasking an upper hand. However making it be the only way to get through some planets can feel a little unfair. So by making it an optional advantage, instead of a necessary solution, I think you'd get the most out of it!
This was really fun! Okay also some parts were a little frustrating like the what the merchant wanted (not having water was a bummer) but I don't think it would be satisfying without it. Also given the game length the difficulty gave it a bit of a roguelike feel that made we want to do another run "this time I'll save a star in case theres no water". On my third attempt I was able to finish and I was pleasantly surprised at the extra fuel turning into flowers.
Gameplay-wise the crafting was simple but the time constraint + physics move made it fun and I'm really glad you had slightly different mechanics for the different shapes. I'm not much for 'clicker' games so having the circles be time-gated and water 'expire' instead was a great choice in my opinion.
I realized there were harder difficulties so I may have to come back and try it again.
Surprisingly loads of fun once you get a hang of it. The aesthetics are fairly simple but the game play and mechanics are there. It's actually really fleshed out considering how little time you had.
Nicely done, :D!
I love the creafting it was awsome, its a little repetitive in the last but its an awsome game
Not going to lie....that took me way longer than I like to admit to figure out what I needed to do haha. I liked it though. Once I figured out what I needed to do I really got into it. Made it to the 2nd last planet. May have to come back and give it another go. Really liked the crafting. :)
Thank you for the comment :)! Indeed a lot of people don't get what to do in the beginning :(. But they usually realize how to play soon, so I chose to rather not include an actual proper tutorial, but rather use some icons, glow or other things to guide the player. I hope noone gets stuck. Thanks for the patience with the game :), glad you liked it in the end!
Nice, a bit stressful but nice! I like the physicsbased inventory
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