This game looks very complex, wow. One note though, at first I spawned with upside down camera and it wa confusing
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Expire Craft (JamCraft5)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #15 | 3.792 | 3.792 |
Graphics | #28 | 3.542 | 3.542 |
Gameplay (Fun Factor) | #36 | 3.125 | 3.125 |
Overall | #54 | 2.933 | 2.933 |
Jam Theme | #74 | 2.792 | 2.792 |
Audio | #91 | 1.417 | 1.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Expire, you have half an hour to craft till your world expires. More info on back story in details of game.
Comments
It would be cool if there was more to craft. Especially involving sand. Otherwise nice job
It's always nice to see someone take on the extra challenge to build 3D games. After I got past figuring out the interaction basics I had a good time with it. Crafting mechanics are pretty solid and are actually quite fun. Given the fact that you went for 3D instead of 2D, I'd say graphics were pretty good too. Everything made sense and was easily identifiable.
Not bad for a first 3D game, specially due to the time constraints. Nice job.
It was a nice 3D experiment, thanks for the submission !
I had fun with extractor generating stack of sand to infinity or making a big convey, it was fun. It is a great sandbox mode and of course it needs to be polished but for your first 3D game, it is a good job !
I loved this game, I'm an engineer student, so it got my attention hehe
But I think you could explore the theme further, like half an hour and then everything you made disappear, is quite boring, maybe when the world expires in the next one, depending on your progress, you unlock more items and resources, that would be more interesting.
Anyway, good work! I like it
I think this is a surprisingly fun little game to play. Even though the amount of content is limited and the controls are a little funky at times, I found myself playing the game for almost 30 minutes. There is something interesting about making a contraption and watching the items go through a system of conveyer belts.
Really good game considering the time limit!
Crafting and playing objects works really well, I really like how the conveyor belts work, its quite fitting the aesthetic!
You'll absolutely need to make some quality of life changes like how you select the hotbar slots and how you move Items from the inventory into your hotbar.
The automation has something so oddly satisfying that I kept playing after I crafted everything just to watch the machines produce and the belts deliver it straight into my inventory.
Great job!
You might want to mention that you need to click the inventory item and then the hotbar button to equip the item. It took me a long time to figure that out.
Such a great idea, it look like you really put a lot of effort to it, hope to see this game with little more work.
I liked the prototype and also saw potential in it. There is no need to give excuses for the development state your prototype currently is in, like you do in your game description. ;-) Everyone here understands, how time consuming gamedev can be; especially when attempting such a complex topic as 3D factory/automation management. Keep up the good work and do not feel discouraged, if you originally aimed much higher for your jam submission.
Thanks, i may not have gotten everything i wanted built into the game but i learned a heck of a lot that i can re use later, if nothing else i now have some new skill, ideas and better grasp of 3D game deving and coding.
I played your game, it's simple but fun as heck and surprisingly in depth for what it may first appear, :D
Cool! Brave to do 3D and it feels similar to Factorio! Well done!
Thanks for playing my prototype, it was an interesting learning experience for sure, even though i didn't get to add in a fraction of what i wanted to add due to rl issues and time constraints.
Either way glad you liked it! I played yours too, was hard but fun as heck and a brilliant use of the expire theme! :D
For what little the game had, it was surprisingly enough for me to play the whole 30 minutes. Mainly I tried playing with the trees and conveyor belts (it didn't go so well fun wise ;D), but you do have a the start of something that could be developed into a full game. After reading the details, I understand that the time to make the game expired for your game about expiration ;P
I would certainly LOVE to see how you could build upon this. And for it being a 3D game is impressive since I mainly do 2D and have messed with pseudo 3D a bit. It was certainly a fun sandbox to play around in, great job!
Thanks! yea, my first time making a resource management/crafting game, it looks like poo but the fundamentals are there. Pry gonna end up cannibalizing it into a different project that i'll be able to flesh out better, maybe make a kinky spin on it since im primarily a NSFW game dev.
I may not have been able to get even a fraction of what i wanted done but i got to learn a lot, so that's good, and i'm glad to see peeps seem to like it for what it is.
Thanks for taking a look at it bud, i like your submission to, it's simple aesthetics wise but fairly in-depth and complex once you really get into it, nicely done, :D!
Sure, I did a small vid on how to do some basic stuff, https://www.youtube.com/watch?v=T_dX_7EgKzg
But yea, it's kinda complicated since i didn't get enough time to flesh out the ui or add a tutorial or anything. Basically just mine sticks from dead trees with an axe, mine iron ore with a pick axe, both provided at start to pick up and get to crafting. Anything in pertucilar you wanna know?
Honestly the gathering is a tad annoying, just hit the "~" key and type in "loaded" to get 50 of each item and have fun placing stuffs, :3
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