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Aidan Bacon

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A member registered Jun 11, 2020 · View creator page →

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super interesting! the creativity of the cut out images asthetic and the cool rythmic mechanics are great, but I feel like some of the actions aren't super clear or at least there isnt a lot of feedback to the player, plus some of the hitboxes felt pretty mean. 

cool game overall tho!

WOW! I can't believe the number of different mechanics in this game! Each time something new was introduced I felt like that was going to be the last new mechanic then there would be another one a level or two later, which was super cool.
That being said, the huge number of mechanics was the strength and weakness of this game - while the variety was really fun, it felt like some of the time spent making new things might have been better spent fleshing out level designs that explored each mechanic more fully.

That aside, it's a really cool game and I had fun playing through the whole thing :)

Thank you so much!!  Really glad you liked it and sorry about the glider - the feedback we've gotten has made it pretty clear that it needed a few more passes because it feels pretty rough in the current version.

thank!!

such a cute game! the music, the character and visuals all game together to make a fun experience. The level design was clearly really clever to be able to accommodate the different styles, and I enjoyed both the builder and the wings path in my two playthroughs :P

Would have loved some some effects to take it to the next level, or a more responsive jump, but it was super cool overall :)

Lol I love the music and the colors but I don't think I get how to play - I see the outlines in the center and I'm assuming I roll around picking stuff up then drop them off there? not sure lol. def creative!

cool game! The music slaps, the colors are really nice and bright, and the UI feels really clean! I feel like the hammer swinging mechanic was meant to feel like this really satisfying thing whenever you crunch through enemies, but especially as the game went on I never had any room to spin it up to speed, so I ended up just hitting everything super slowly, which made killing enemies take longer and further crowded up the screen. Also I think I was doing something wrong bc I never got any combos.  fun overall tho, especially in the early game :)

Thank you!

hahahaha thank you!

Thank you! So glad to hear the difficulty was good - we went back and forth a lot of times about it :)

Thank you! and yes, we did! there was a technical artist on the team who worked really hard on shaders and the visual look of the game, and we're glad to hear that you liked it :)

Thanks so much!

Awww, thanks so much! we spent awhile on the title screen so super glad to hear you liked it :) so sorry that you got some motion sickness tho :(. Thank you!

Awwem thanks so much!

Love this! Super cute little dude and solid puzzles. Excellent sound, and the vibes are on point

Thank you!

I love this! Amazingly cute and the vibes are so nice and chill. I think I softlocked myself by placing my lumbermill too far from trees and not having enough wood to place another one, but i tried again and built a cute little town. Would like a little more explanation at the beginning, but it's a really nice project overall, and the whole experience really feels nice and cohesive :)

Thanks so much! Super glad you liked watching the towers grow - definitely a big part of the reason we chose this idea was to chase that visual moment lol. Happy to hear you liked the glider too, and definitely agree about the usage of it :)

Thanks so much, really glad you liked it! spent spent a bunch of time getting the movement right, glad it came through!

I like the look  of this game! It was difficult getting the game to load but once it did it's a cool concept, though pretty unforgiving - I kept rolling off the edge super quickly.

Nice! really cool concept and lovely art! some rough edges for sure - I kept getting stuck, and I'm not really sure why I died in the end - but I see the vision :)

Wow this is incredible! The vibes are so clean and the entire experience is completely cohesive. It's slick, satisfying, and really clever. That said, I definitely would have liked some explanation, especially once getting to the 'rotate the big cube lv in 3d' part - I knew it was something about getting the shapes of the triangles to line up somehow but not sure exactly. excellent sounds and killer transitions.

Thanks so much, glad you liked it! Sorry to hear about you getting stuck, that's no fun.

Super cool! the atmosphere is on point and the bouncing off the walls mechanic is super fun! I also love how different all of the upgrades are. 10/10 :)

Super cute! So fun to have a little friend in the corner while I work :D Would be nice to have a few more customization options, but I really like how its going so far!

thanks so much for playing!

Lmfao silly vibes, good times. I like the colors

Thank you!

Thanks so much for playing! Everyone worked super hard for sure :) Really sorry to hear that the camera made you feel motion sick - definitely something worth considering next time we're working on a similar camera system. Thank you!

nice! The story was cool, though it did feel a little drawn out lol. I really liked the look of the cards and I'm a big fan of card battler games in general, so I liked where it was going. Couldn't beat the third ghost though :P

Thanks for playing! Glad you liked the art and sfx, sorry to hear the controls were tricky!

Wow amazing! the art was superb (my gf loved the firetrucks :P ), the mirror and smoke mechanics were interesting and well executed, and it was fun overall! just wish there were more levels :D

nice! after I realized what was going on, it was a cool concept and neat idea. The ducks are funny, though I did have some trouble with the 3rd puzzle and some of the visuals could have been a little more polished

Thanks you so much!!! Everyone worked really hard on making sure that it looks good so we're happy to hear that you liked it :)

I really liked it! The visuals were the stand out aspect, but the overall vibes were great - some of the movement could have been more responsive/fluid, but it's nothing critical. Awesome project!

Thank you so much! Glad you liked it :) Sorry about the animation issues, hopefully they weren't too bad

nice! I really like the mechanics with the spikes/timing, and the implementation of smoke and mirrors is really cool!

cool!Love the graphics, and the music is really nice! Like other people said, the placement mechanic made it really frustrating to play because I was spending my time figuring out how to place a mirror, not figuring out how to solve the puzzle. Not the end of the world, but probably worth playtesting a little more next time. I really liked the color scheme you chose :)

nice! The use of the the theme was super clever and I really like the little characters! That said, I found that it was really hard because the puzzles (starting at the first one with 3 of them) required a ton of precision, but the controls didn't really allow for it. slightly larger and/or more forgiving levels would be nice :P. really cool project overall!

cool! It's fun to see all the different takes on 'your movement is mirrored by another character' and I think you did a good job with it! The bird/forest theme was cute though it might have been nice to get a little story in the game too. I liked the music, but it would have been fun to hear some sound effects too. well done!