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Revenger Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object implementation | #2 | 3.588 | 3.714 |
Theme implementation | #9 | 2.898 | 3.000 |
Fun factor | #12 | 2.484 | 2.571 |
Gameplay | #12 | 2.484 | 2.571 |
Overall | #13 | 2.484 | 2.571 |
Audio | #15 | 1.656 | 1.714 |
Visuals | #16 | 1.794 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
I made it the goal, to make sure that they don't get their bodies back
How did you add the special object?
It's the main enemy
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Comments
Cute story at the beginning! The game runs smoothly. It’s great that you have learned something which IMO is one of the most important things in game jam.
I liked it, it takes me a time to learn how to play but it was fun to play.
Great game! for me it was a lot to start out with, maybe you should have a tutorial level at the start.
Hey just played your game there and you done a great job even though yo were saying that you didnt get much time. I feel like you implemented the special object in a very unique way which is impressive seen as it was a unsual special object. The game could have done with some music and sound effects to really tie it together however its understandable that time is limited in a jam and you have to prioritize other things such as coding, desinging and art. Also for me at the start the story/tutorial seemed to be cut off making it difficult to read the text. That might just have been an issue on my end though so no worries.
yeah i'm actually going to try and prioritize learning sound effects for my next game jam game, also I'll try to add an outline for my text next time, thanks for playing
I forgot to mention in game, but there's 7 waves, and also you only have 1 landmine, I couldn't implement the shop for it yet