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Frontier Prospecting Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.056 | 4.056 |
Overall | #10 | 3.444 | 3.444 |
Audio | #11 | 3.333 | 3.333 |
Simulation Mechanics | #11 | 3.556 | 3.556 |
Fun | #24 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like this prototipe.
It reminds me warcraft 2.
is there any ideas to add some troubles on the map? any aliens to avoid of?
Plan was using the night and glowing growth as a source of danger, but I didn't get to it.
I liked the whole finding resources mechanic. Was there any benefit to prospecting when the resource bar was larger? It would be good to have upgrades that you can buy with the money you gain, like oxygen capacity, maybe speed and radar range.
Thanks for feedback. Larger bar directly influenced size of mineral you could find, but it was random, so you could still find small crystals in larger bar, but not other way around. ( Large find in small bar )
Nice graphics and voice acting. It took me a while of driving around to work out where to prospect - I was originally looking for visual clues on the map but one I got the hang of it I was away :)
Yeah, I am planning to add little sound or visual cue that would signalize how close is patch, right now you can go right next to a patch of minerals and just miss it, especialy the more valuable ones are quite small.
I like the voice and pick up crystal from ground!
Fun game! Looks great, the voice acting was funny, and it just overall played nicely, though a bit more progression would be nice to have. Well done!
Thank you for playing. I am completly agree, right know it feels more like technical demo, then a game. That's why I want to do this game jams, to learn to prioritize time.
I couldn't play this in browser due to the error:
Unable to parse Build/FPS_0_1_web_a.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
I am really sorry you experience problems and couldn't try my game. I am not sure if it would help, but I found setting to change compression format to "Brotli" instead of "gzip". I could try to change it and upload new build, but I am not sure about rules to update now when rating is in progress.
This game is very cool and I love the setting. The map is very large and the gameplay is pretty fun. I also like the little voice line the rover makes when you click somewhere :) Great game, but maybe you should add upgrades you can get with your money. Well done!
Yeah gameplay loop is pretty much open, becouse you can't spend money on anything, but I really enjoyd creating the world, so maybe I will continue to add more stuff to it. And thanks for playing.
Really nice system you have there, I would love it with some dual-stick shooter mechanics. Good job!
Graphics is great! Very cool simulation!
Very interesting resourse gathering mechanic. Would fit nicely with some kind of progression system for the rover and the currency you get. Got some WC3 vibes from the sound design:)
This was so fun to hear your voice on the voicelines. Have fun to play!
Love the graphics and everything felt so smooth to control!! we did have a bit of trouble finding the objective, but everything else felt fantastic!
Thanks, I spend most of the time working on the game on graphics.