The game looks fun to play! I can't hear the music idk why, sadly ;--;
Diadantist
Creator of
Recent community posts
Don't worry, I appreciate you wanting to play the full game for that reason!
And yeah my bad, I forgot to update the name .csv so that's definitely my fault xD I'll change it asap! Thank you so much again 💙
Edit: I had mistakenly used ";" instead of "," when separating the locales in the translation sheet! No wonder it swapped to spanish. And you're right, there's no errors on the spanish version since it's my first language and I wrote all the dialogue on that language first. I appreciate a lot the feedback on the translated part; I've been speaking english for almost all my life, but a lot of this kind of stuff tends to slip by! :)
Heya! Thanks for playing the game, I appreciate it a lot.
I'm aware that it's hard to exit the game unless doing a hard reset (the old alt + f4), I actually had it on the roadmap alongside save states but had to cut the features out because of time limitations. I'll work towards implementing them once Artfight finishes so I can properly focus on troubleshooting without bothering the site mods (I've asked for a rating check, so I don't want to change anything major for now).
For the full screen problem, I think I can try to enable window mode as a possibility. I'll look into it tomorrow; for now I wanna rest a bit.
Can you please tell me where exactly did you find the mixed up text? I'll try to release a hotfix ASAP for that! Thank you again for the kind comment <3
I guess it's because "Play in browser" games don't need any kind of downloads, and since people may be a little bit lazy they probably prefer that kind of games over the ones that you need to properly download and un-zip. I'm kinda at fault too, since I played most of the browser versions of the games that have a high number of ratings. But they really suffer with quality loss- the games are really butchered and feel like a watered-down version of the full game (like the last wizard tower), when in reality they are really good games.
So yeah, it probably has something to do with being able to play them in browser. Doesn't make them any less better, tho! ComaX is a banger.
The game even has logo splasharts at the beginning, it looks really professional! And the music reminds me a lot of Metroid's OST, one of my childhood (and still is) favourites. I think your game is the first one I've seen with an actual options menu!
The tutorial is really good! And online highscores?! Mechanic-wise, your game is really complete! I couldn't play for long since I had to finish some stuff, but overall your game feels really polished.
What I missed is a pause button! I had to stop playing but there weren't any so, I just crashed myself against a planet (that was really fun ngl).
Maybe it needed a little bit more of variety since the game felt a bit repetitive after a while. Like being able to improve your ship's cargo or recollecting speed, but those are just pet peeves of mine. I understand that'd have been too much for a jam. The gathering resources and travelling from planet to planet reminded me of Spore's space stage. Fantastic work, good job to all the team!
Thank you! As a part of the art team, that makes me really happy read it! It was totally worth the effort. We had planned a couple more levels (around 3 if I recall) but time got on our back and decided to cut them out of the jam version... but once we come back to the project to finish it as a full thing, we'll definitely be including them on the final game.
The controls are a little bit hard to use whenever I try to aim at the enemy while moving. The graphics and music are on point, tho! I really liked it.
I feel the gameplay is a little bit unbalanced at the beginning, since there's not much you can do besides run and attack while you can, and since the rituals take so much time they kill me almost instantly. But there's a lot of potential! With a little bit of polishing, the game would definitely be even better than what it already is. The audio and the graphics are really well done. Good job!
Katamari Damacy was one of our main inspirations for the game! I'm glad it reminds you of it :)
We'll work on skipping the cutscene. There's a post on the game's page written by the programmer about a bug that prevented us from implementing the intro skip properly.
I'll go watch your stream right now! Thank you so much for your positive review!
Edit: I already watched it! Tysm again for trying it out. I'm sad you didn't reach the city level, you definitely would have loved it. (We even have a flying cow around the city!) You can absorb basically everything you see on screen so try to absorb everything you see, if you ever play again! :D
I've always tried to avoid games like Bejeweled, but this one is a really good and solid entry! It took me a while to grasp how the game worked (maybe it's just me being bad at maths), but is really fun. It's really addicting to see a lot of numbers go down to zero! I bet this game would be a hit on mobiles. Graphic-wise is very basic, but I'd love to see a full, polished version of the interfaces. You did an amazing job!!
Edit: I finally managed to get all 8 gems! I love the game
Hey! Thank you so much for the kind words 💙 The main mission on the farm level is absorbing the barn! It even triggers a text the other objects don't have, and once you absorb it you can level up your ship and go to the next level. The cow is on the level too, the name of the mission is "moove out of the way!" (Bad pun with moo)
You are gonna have a blast there! I'm glad you didn't encounter any bug. Thanks again for your review!
Thank you so much! Gahh I'm so sorry that happened to you! There was even a The Office reference somewhere in the final cutscene T-T
I'll let the programmer know ASAP! Thank you so much for trying the game out.
Edit: Turns out the hotfix messed up some stuff! We'll try to revert those changes back. Tysm for your patience and your feedback!
The concept is cool, but there's little to no explanation on how controls work other than the project page itself (I had to pause the game to take a look at it). And even then, the attacks didn't work because there weren't any enemies in range T-T With how the game is done, it's more like a clicker than anything else.
The life bar increases and decreases whenever you walk and not with the monster's attacks, and I don't know how but I got teleported right below the giant kraken after a while XD
It's sad that it doesn't work properly but, with some polishing I'm sure you'll be able to! I look forward to it.
I loved the visuals a lot, I think it's one of your strong points. Reminds me a little bit of Patapon! Sound wise is really good, and the theme interpretation is really good. I love the abilities of your allies (and stomping the poor triangle guy to death). I don't usually like metroidvanias a lot but, this one definitely got my attention! I'd love to play it as a full game.
Was that the falling pipe meme I heard when falling at the beginning of the game? XD
I really liked the start of the game! Though I suck with the ship controls, I felt they were a bit janky at time. I thought the part where the big ship destroys you was a game over screen because of my terrible pirate ship driving skills XD it was really cool to see everyone rebuilding the ship!
I hope you polish this thing more, it already looks great and I'd love to see it with the full illustrations and everything you didn't have time for. I'd definitely play it!
I really like the concept and the cute cat sprites! but the world is a little bit devoid of life, I wish there was more variety for the level because the game is pretty good mechanic-wise. There's a part where there's a passage with spikes that got almost of my cats killed because I kept on hitting the ceiling, and weirdly enough it killed me despite not hitting any spikes...! Maybe there's some collision stuff going on there.
The music is a bop! Great job with the game :)
The games run very choppy on my browser! At least the first minute after clicking the start, the rest is smooth sailing (except for the ships I destroyed). I really like the concept and the mechanics! Tho I wish we could have seen the tower explode or something like that once you lose all your health, haha.
When you pause the game on browser there's a GAME PAUSED sign that is misplaced and is cut in half due to being in the lower half of the screen! It doesn't ruin the playing experience but it's maybe something you'd want to take a look at.
Overall great job! <3
Hey there! Thank you so much for wanting to try our game. We are aware there's a problem with Godot's VideoStreamPlayer that causes random crashes when switching scenes, and that may be the source of the problem.
Try clicking start a few times, and if it doesn't do the trick, redownloading the game should fix it.
It's an engine bug that sadly, is yet to be fixed (https://github.com/godotengine/godot/issues/78788); in the meantime we can do nothing but try a workaround and wait.
We hope you can play the game soon! :) When testing the final game, none of the people who played had this issue, but we'll look into it regardless.