Fun game! I included it in my compilation video series of all of the games from the Kenney Jam, if you’d like to take a look. :)
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Curse Swords's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #4 | 4.341 | 4.341 |
Overall | #4 | 4.136 | 4.136 |
Cursed (theme) | #8 | 3.977 | 3.977 |
Presentation (visuals) | #15 | 4.091 | 4.091 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Sorry just realized i posted it on the game page itself, didnt realize the submission comment page is distinct so ill post here again:
94 Kills, 10 max streak :D
ive only played like 1-2 of these type games sofar and didnt like them as much. But this one is nice cause it has also the strategical elements. sometimes u will let an enemy passthrough to take the powerup fast enough..
But can be more challenging as a non native english speaker i guess, a more readable font could have helped.
The good old typing of the dead gameplay mechanic! Really enjoy it.
Imho, the special power is a bit too long to type when I'm in a hurry. =)))
Anyway, great job! :D
So Mother is a curse eh? XD
So much good stuff here
Unique gameplay mechanic
Awesome retro graphics
Fitting audio
Can feel the buds of balance in the enemies and our attacks
Some people wrote they'd like the game in full screen
I downloaded the pc version and alt+enter worked just fine for that
Encountered a situation where multiple enemies had curses that started with the same letter and I couldn't choose the one that I really wanted to curse :(
Other than that a very solid game!
Ha! I have a feeling there was a reason I left Mother in there, but it escapes me now. Probably a 2 AM decision.
We were focused on being web-playable first and foremost because that's what we prefer. We had no idea people would prefer to download the game, or want to run it full screen. We didn't give much thought to desktop resolution (except to pick something that wouldn't be to large for most monitors). I'm glad it has some built-in full screen capabilities (thanks Unity). It is now obvious to me that a Windowed/Full Screen toggle is a required feature next time.
The starting letter issue is definitely a bug to work out. We're going to make each starting letter unique, which will limit us to only 24 attackers at once, but then we'll make up for it with speed and word length changes. That will also help with the late-game clutter when you have so many attackers you can't read anything.
Thanks for the feedback!
Yeah I bet! It wore me out just playing the game!
One thing I'll note. It was sometimes hard to see the words when they ended up on top of each other. When they overlap I'd suggest hiding one of them.
Anyways awesome concept and great game! You could easily turn that into a learn to type game as well!
Damn, it is sooo good. I will count this one among best time killers.
My great-grandma a saw me playing this game and fainted from shock at the obscenities!
Very well done!
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