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Curse Swords's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #4 | 4.341 | 4.341 |
Overall | #4 | 4.136 | 4.136 |
Cursed (theme) | #8 | 3.977 | 3.977 |
Presentation (visuals) | #15 | 4.091 | 4.091 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really great game with no noticeable glitches! It was a great spin on the theme and reminded me of those type to learn games from elementary school. The 'curses' were hilarious and some were surprisingly hard to spell correctly the first time under pressure.
Thank you! It's so true, there are some words that come up that I'm not sure I've actually ever managed to type correctly a single time after at least a hundred playthroughs (yes, I'm looking at you, "shnookerdookies").
Very fun game! Great idea and gameplay. Just one thing, sometimes I had a little trouble reading some words over some sprites from background.
Nice job guys!
Thanks for playing and thank you for the feedback! This is by far the most common complaint we've gotten so I'll address it first thing if there's an update. Do you think it would help if we made the background clutter darker?
You're welcome! I really liked the game.
The background is nice, I think it's better changing the letter color first, like blue or green instead yellow. If you could use a dark outline on this font, it would be even better! And for the Tips text when the game begins , a dialog box about the Monster Pen will really help.
One more thing, I don't know how difficult it would be, but if the game had a fullscreen mode, that would help on reading too!
+ Great game mechanic
+ Nice use of assets
+ Fun to play for a short while
+ Nice sounds and music
+ Fits really well with the theme
- Quite tiring!
- Some of the UI is hard to really pay attention to as you're so busy typing
Thank you for playing and for the kind words and great feedback! If you think your fingers got tired playing it, imagine testing it out over and over again amidst 48 hours of banging out code, haha! You make a very good point about how the UI can be hard to pay attention to, as your focus is lasered in to one point on the screen. I like to think that's part of the challenge, but if we make a future update I'll try to optimize the UI so you don't have to look too many places at once. I really appreciate you taking the time to write this!
No problem! I'm trying to give constructive feedback on all the games I play. I think with yours, having a list of shorter words for early stages in the game would help the learning curve and give users a chance to familiarise themselves with the UI and the mechanics, before hitting them with 12 letter words like gobbledegook!
"Difficulty" was definitely something we struggled with overall, but you're right. We were mostly focused on speed and quantity of enemies, but in retrospect ramping up the words would have helped too.
Make me remember the feeling of "typing of the dead" :)
Thank you, I haven't played that but my dev partner mikefictitious has and pointed out the same, so I hope it's a good thing? I think of it more as "Mavis Beacon Teaches Swearing."
Hi!
Damn, I loved the play on words, pun intended. There's a lot of mechanics hidden right there in plain sight and it's beautiful design wise. Seems like a lot of thought went into all the interactionss!!!
I liked the art style, mix and matching different asset packs and separating monochrome for enemies and color for useful items / powerups was a nice touch too!
I enjoyed the curses too. What the cabbage might be my go to expression to avoid cursing, XDDDD
Great one!
We really had a lot of fun with the puns and crude humor on this, and I hope it showed through? Honestly hard to tell sometimes if it's just an inside joke from sleep deprivation or actually funny! I'm really glad you enjoyed it and always happy to teach some new works-safe curse words!
Really innovative game for the theme, nicely done, this was the first game i played from this jam, and you really set the tone
It's truly an honor then! I hope the rest of your plays were enjoyable as well!
brilliant idea great gameplay i love it , love the curse s word in there hahaha.
Haha thank you, I'm glad you caught our terrible pun! Is it even a pun? I think it might be an even lower form of humor than that. Anyway, I'm delighted you enjoy it :)
Pretty cool take on the word typing genre! I enjoyed learning some new words and practicing my typing! My main comment would be on the font visibility. I struggled with i and l I think the most, but there were a couple other letters that tripped me for words I had never seen before and seemed almost nonsensical. Haha harder to guess the letter from context when you have no idea what it is.
Really polished and great work for 48 hours! Super impressive!
Thanks for checking it out, and excellent point about the font! I think there's an extra onus on us here to be clear since a lot of the words we chose are unfamiliar to most people. Really appreciate the feedback!
Lol after I realized there's so much wordplay going on in this game. "Curse Swords" Looool then the PG aspect of the game. I started laughing. not only that but when the word raspberry popped up I lost it.
Thanks for telling me i need to become a better typer.
Haha I'm glad you liked it and got the joke! Sometimes when play testing during development I'd type a few words out and just be unable to stop laughing at what I just typed. I should probably get some sleep though. :D
Interesting game! Felt great to play it, and the music sounds nice^^
Thanks. I found that song almost immediately and knew it was the one. The artist is credited on the Game Over window in the game, but I think I forgot to put it on the site. It is by Video Dungeon Boss by Kevin MacLeod. He's got a bunch of good stuff.
What a goofy and charming little game! And rolling for the "PG" version of this was a good choice, as every word elicited a good chuckle from me. Well done!
Thank you. It definitely didn't start off PG. We started writing it with the worst words we knew, but any list we found had to be filtered so heavily for racism, sexism, etc., they were honestly a pain to use. We new it would need a PG setting for sure. Then the PG setting became the default with an R-rated option. After play-testing it a ton with PG words it was honestly more fun so we took out the R-rated option entirely.
Wow such a cool unique idea. Just damn my cursed keyboard where the "n" key is stock often xD. Costs me lot of chains. Nice highlighting of the words your tipping atm :). For a not english native I also definitely learnt some new kinda exotic word xD
Great game :)
Thank you so much! Coming up with the word lists was really fun, most of them are insults from 100 years ago so you might get some funny looks if you try to drop them into conversation but I love the sound of them ;)
Oh wow thats cool you really paid much attention to the detail :). That makes it now even cooler than before :D. Yeah some of them sound really funny xD or so :D
Even as a native speaker some of them trip me up. I don't think I typed 'pettifogger' correct once during play testing.
Thanks for checking it out!
Honestly, this was genius. I loved it. It fit the theme, had great music, and great gameplay. I absolutely loved it!
Thank you, I'm glad you enjoyed it!
This is great! Fun and addictive.
Thanks so much for your kind words!
Thank you, and thanks for the feedback on the font! We struggled a lot with different colors and highlighting options but there's still room for improvement for sure. I'll add that to the feature list if I decide to patch post-jam.
I'm a big fan of your game as well and commented on your page!
Creative game, I enjoyed it. And good use of assets
Great concept and nice execution!
Awesome ideas!
This was so creative, great game!
Love all about the game, the only things i would change would be not to loose the power up on the minion if you fail any word, and not lock into a word when you start tiping it, Sometimes i missed some enemy because i locked into an enemy behind that started with the letter i just pressed, let the player choose who to kill instead of the game forcing him to.
Thank you for playing and for the feedback! You are right I think that losing the baddie's power up on a typo may be a bit harsh. I see your point about locking in the word, the game tries its best to not put any two words on the screen at once that start with the same letter, but sometimes when there are a lot on the screen at once it's difficult to avoid. If I make future updates after the jam I'll be sure to fix that issue though, thank you again!