Thanks so much for all the feedback. It super helpful (and nice) and will go far in improving the game in future.
Thank you! :)
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.386 | 4.386 |
Overall | #27 | 4.064 | 4.064 |
Concept (gameplay) | #28 | 3.982 | 3.982 |
Presentation (visuals) | #76 | 3.825 | 3.825 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It was fun and incredible how variety of enemies you have in a such a minimal design. Only critics I can tell is on level 16 walking enemies felt like they were put randomly, so it felt unfair. And boss lasers should have a little more time for show lasers (to recognize where do come from). Other than that incredible design. Congrats.
very fun, my only complaint is that the enemy's will turn instantly which got me a few times, maybe a little pause before they turn would be nice, otherwise very fun.
Well done, this is a really simple but effective game! I totally got stuck on stage 20 heh, it would have been a bit easier perhaps if the boss gave you some more warning for where it shoots. Amazed that you fit so many different mechanics in though, great job.
That was really good played through the whole thing to the boss wish there weren’t 3 identical levels with the red walking enemies tho they were kind of repetitive. Other than that it was great fun
Super fun game! My favorite was level 18, jumping from spring to spring was cool. The boss was also an neat way to end. I love how you made its lasers passive for a second to give the player time to move and also how you changed the music for the boss fight. Overall the game felt great! There were a couple of times that I would get the last coin and then land on a spike and then I'd be sad lol. Great submission!
This is incresibly engaging and addictive. Super fun challenge ramp up , awesomely tight physics. One of the best!
This is incresibly engaging and addictive. Super fun challenge ramp up , awesomely tight physics. One of the best!
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