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A jam submission

Spinning BarrelsView game page

Spin your guns to win - and shoot the bad guys!
Submitted by TroldeAnsigt, duendue, LaDane, Chamber95, Dream Jam Games — 6 minutes, 12 seconds before the deadline
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Spinning Barrels's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#603.7393.739
Overall#1213.5073.507
Presentation (visuals)#1523.3043.304
Theme#1543.4783.478

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I had fun playing this although it was a bit harder than necessary because I'm on a touchpad. There's one thing that's been bugging me, while fighting in the big room I noticed that I would recover health on occasion but I'm not sure if it was because of the combo meter or because I was killing certain enemies or something else entirely. Btw I was impressed with the variety of enemies you managed to create in 48h!

Submitted

Fun shooter! It runs super smooth, very entertaining. I like your use of the theme, although I feel like the player isn't quite involved as much with it as much as I might've liked to see. Since there's no ammo count or anything (as far as I could see), you can just keep shooting whatever is currently ready to fire instead of having to think about what's currently rotating.

Still, very nicely done though. Good job!!

Submitted(+1)

Super nice top-down shooter with a lot of tempo in it.  I was pretty much spamming the fire button all the time so I didn't notice the rotating weapons that much, maybe you should play it with more strategy but my way worked :) 

Developer(+2)

It's an honor to have you comment on our game - we played Olympic ragdoll jumping for 3 hours last night trying to beat each other's high scores. 

Submitted

Fun game. The shooting felt good and I liked the idea of the swapping weapons. Lining up a ton of guys and shooting with everything felt really good, and nice combo meter UI. I managed to only get to the second door, but it was a fun time

Submitted(+1)

At first i played it without full screen and it was horrible, but i saw the screen shots and realized something was wrong, when i switched to full screen the game was super fun to play.

Submitted(+1)

Good usage of theme! I liked it

Submitted(+1)

goood!🕹🙃✌

Submitted(+1)

Hahaha I had so much fun with this game. It makes you feel very powerful when you shoot and the screen shakes, and I think you implemented the "rotation" theme in a very interesting way. Well Done!

(+1)

Extremly intresting how you used the theme! Very satisfying combat! Good Job

Submitted(+1)

This game has a good start! But it's missing a few things that make it interesting, let's go over them:

The Good:

You've got a good core mechanic going on, the rotating weapons. And building upon this will bring your game to great heights I feel!


To improve:

However, in hindsight, this game is basically still like any top-down shooter. The rotating weapons do not add much to the game if they have infinite ammo. I have one suggestion as to how I'd add more dynamics in the game:

- Modify the weapon rotation system so that it only rotates when a weapon runs out of ammo

- Once it runs out, the player will throw the gun and rotate to the next weapon.

- Weapons have effectively 1 clip worth of ammo (like 1 burst of SMG for uzi, 6 shots for pistol, etc.)

And finally, this is where things become interesting:

- Enemies drop weapons

In doing this way, players have to both 1) manage their ammo and not just wanton-fire everywhere and 2) adapt on the fly to the weapons they have on hand. This will also inevitably introduce many unique enemies, which I think will add to the game.


This will most likely not be the most perfect suggestion: because it's only a suggestion to cover the greatest weakness of this current version: the lack of urgency and dynamic gameplay. If you want to tackle this issue in another way, go for it mans.

Great start!

Submitted(+1)

interesting use of the theme. Shooting zombies is always fun.

Submitted(+1)

A fun jam, first time I played I failed to follow your advice and find full screen in options menu and this was not so good lol (I hardly could see any screen). 

Thankfully I went back and played it how it was designed and was a much better experience. I particularly liked the door countdown and combo meters.  

Submitted(+1)

The game idea was great, and the switching guns were awesome. A tutorial would have been nice, though, and it took a while to properly understand how to play. The arrows were a godsend, too, and they made it much faster to pick up.

Submitted(+1)

Really cool game! I enjoyed the concept/idea of the weapon rotation. The combo counter is a nice addition and the weapons are quite satisfying to use. Great work!

Submitted(+1)

confuso, mais interresante :)

Submitted(+1)

Really loved the changing weapons. That was a lot of fun.

Submitted(+2)

VERY fun! Loved shooting random, cycled weapons. Made it difficult to shoot the tanks with rocket launch gun "on purpose" lol Took my *a lot* of tries just to get out of the locked room! Good job!