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Spinning Barrels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #60 | 3.739 | 3.739 |
Overall | #121 | 3.507 | 3.507 |
Presentation (visuals) | #152 | 3.304 | 3.304 |
Theme | #154 | 3.478 | 3.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had fun playing this although it was a bit harder than necessary because I'm on a touchpad. There's one thing that's been bugging me, while fighting in the big room I noticed that I would recover health on occasion but I'm not sure if it was because of the combo meter or because I was killing certain enemies or something else entirely. Btw I was impressed with the variety of enemies you managed to create in 48h!
Fun shooter! It runs super smooth, very entertaining. I like your use of the theme, although I feel like the player isn't quite involved as much with it as much as I might've liked to see. Since there's no ammo count or anything (as far as I could see), you can just keep shooting whatever is currently ready to fire instead of having to think about what's currently rotating.
Still, very nicely done though. Good job!!
Super nice top-down shooter with a lot of tempo in it. I was pretty much spamming the fire button all the time so I didn't notice the rotating weapons that much, maybe you should play it with more strategy but my way worked :)
It's an honor to have you comment on our game - we played Olympic ragdoll jumping for 3 hours last night trying to beat each other's high scores.
Fun game. The shooting felt good and I liked the idea of the swapping weapons. Lining up a ton of guys and shooting with everything felt really good, and nice combo meter UI. I managed to only get to the second door, but it was a fun time
At first i played it without full screen and it was horrible, but i saw the screen shots and realized something was wrong, when i switched to full screen the game was super fun to play.
Good usage of theme! I liked it
goood!🕹🙃✌
Hahaha I had so much fun with this game. It makes you feel very powerful when you shoot and the screen shakes, and I think you implemented the "rotation" theme in a very interesting way. Well Done!
Extremly intresting how you used the theme! Very satisfying combat! Good Job
This game has a good start! But it's missing a few things that make it interesting, let's go over them:
The Good:
You've got a good core mechanic going on, the rotating weapons. And building upon this will bring your game to great heights I feel!
To improve:
However, in hindsight, this game is basically still like any top-down shooter. The rotating weapons do not add much to the game if they have infinite ammo. I have one suggestion as to how I'd add more dynamics in the game:
- Modify the weapon rotation system so that it only rotates when a weapon runs out of ammo
- Once it runs out, the player will throw the gun and rotate to the next weapon.
- Weapons have effectively 1 clip worth of ammo (like 1 burst of SMG for uzi, 6 shots for pistol, etc.)
And finally, this is where things become interesting:
- Enemies drop weapons
In doing this way, players have to both 1) manage their ammo and not just wanton-fire everywhere and 2) adapt on the fly to the weapons they have on hand. This will also inevitably introduce many unique enemies, which I think will add to the game.
This will most likely not be the most perfect suggestion: because it's only a suggestion to cover the greatest weakness of this current version: the lack of urgency and dynamic gameplay. If you want to tackle this issue in another way, go for it mans.
Great start!
interesting use of the theme. Shooting zombies is always fun.
A fun jam, first time I played I failed to follow your advice and find full screen in options menu and this was not so good lol (I hardly could see any screen).
Thankfully I went back and played it how it was designed and was a much better experience. I particularly liked the door countdown and combo meters.
The game idea was great, and the switching guns were awesome. A tutorial would have been nice, though, and it took a while to properly understand how to play. The arrows were a godsend, too, and they made it much faster to pick up.
Really cool game! I enjoyed the concept/idea of the weapon rotation. The combo counter is a nice addition and the weapons are quite satisfying to use. Great work!
confuso, mais interresante :)
Really loved the changing weapons. That was a lot of fun.
VERY fun! Loved shooting random, cycled weapons. Made it difficult to shoot the tanks with rocket launch gun "on purpose" lol Took my *a lot* of tries just to get out of the locked room! Good job!